/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package jogamp.opengl; import javax.media.nativewindow.AbstractGraphicsDevice; import javax.media.nativewindow.NativeSurface; import javax.media.nativewindow.ProxySurface; import javax.media.opengl.GL; import javax.media.opengl.GLCapabilitiesImmutable; import javax.media.opengl.GLContext; import javax.media.opengl.GLDrawable; import javax.media.opengl.GLDrawableFactory; import javax.media.opengl.GLException; import javax.media.opengl.GLProfile; public abstract class GLDrawableImpl implements GLDrawable { protected static final boolean DEBUG = GLDrawableFactoryImpl.DEBUG; protected GLDrawableImpl(GLDrawableFactory factory, NativeSurface comp, boolean realized) { this(factory, comp, (GLCapabilitiesImmutable) comp.getGraphicsConfiguration().getRequestedCapabilities(), realized); } protected GLDrawableImpl(GLDrawableFactory factory, NativeSurface comp, GLCapabilitiesImmutable requestedCapabilities, boolean realized) { this.factory = factory; this.surface = comp; this.realized = realized; this.requestedCapabilities = requestedCapabilities; } /** * Returns the DynamicLookupHelper */ public abstract GLDynamicLookupHelper getGLDynamicLookupHelper(); public final GLDrawableFactoryImpl getFactoryImpl() { return (GLDrawableFactoryImpl) getFactory(); } @Override public final void swapBuffers() throws GLException { if( !realized ) { // volatile OK (locked below) return; // destroyed already } int lockRes = lockSurface(); // it's recursive, so it's ok within [makeCurrent .. release] if (NativeSurface.LOCK_SURFACE_NOT_READY == lockRes) { return; } try { if (NativeSurface.LOCK_SURFACE_CHANGED == lockRes) { updateHandle(); } if( realized ) { // volatile OK final GLCapabilitiesImmutable caps = (GLCapabilitiesImmutable)surface.getGraphicsConfiguration().getChosenCapabilities(); if ( caps.getDoubleBuffered() ) { if(!surface.surfaceSwap()) { swapBuffersImpl(true); } } else { final GLContext ctx = GLContext.getCurrent(); if(null!=ctx && ctx.getGLDrawable()==this) { ctx.getGL().glFlush(); } swapBuffersImpl(false); } } } finally { unlockSurface(); } surface.surfaceUpdated(this, surface, System.currentTimeMillis()); } /** * Platform and implementation depending surface swap. *
The surface is locked.
*
* If doubleBuffered
is true
,
* an actual platform dependent surface swap shall be executed.
*
* If doubleBuffered
is false
,
* {@link GL#glFlush()} has been called already and
* the implementation may execute implementation specific code.
*
construct
, destroy
.
*
* If realized
is true
, the context has just been created and made current.
*
* If realized
is false
, the context is still current and will be released and destroyed after this method returns.
*
* @see #contextMadeCurrent(GLContext, boolean)
*/
protected void contextRealized(GLContext glc, boolean realized) {}
/**
* Callback for special implementations, allowing GLContext to trigger GL related lifecycle: makeCurrent
, release
.
*
* If current
is true
, the context has just been made current.
*
* If current
is false
, the context is still current and will be release after this method returns.
*
* Note: Will also be called after {@link #contextRealized(GLContext, boolean) contextRealized(ctx, true)} * but not at context destruction, i.e. {@link #contextRealized(GLContext, boolean) contextRealized(ctx, false)}. *
* @see #contextRealized(GLContext, boolean) */ protected void contextMadeCurrent(GLContext glc, boolean current) { } /** * Callback for special implementations, allowing to associate bound context to this drawable (bound == true) * or to remove such association (bound == false). * @param ctx the just bounded or unbounded context * @param bound iftrue
create an association, otherwise remove it
*/
protected void associateContext(GLContext ctx, boolean bound) { }
/** Callback for special implementations, allowing GLContext to fetch a custom default render framebuffer. Defaults to zero.*/
protected int getDefaultDrawFramebuffer() { return 0; }
/** Callback for special implementations, allowing GLContext to fetch a custom default read framebuffer. Defaults to zero. */
protected int getDefaultReadFramebuffer() { return 0; }
/** Callback for special implementations, allowing GLContext to fetch a custom default read buffer of current framebuffer. */
protected int getDefaultReadBuffer(GL gl) {
if(gl.isGLES() || getChosenGLCapabilities().getDoubleBuffered()) {
// Note-1: Neither ES1 nor ES2 supports selecting the read buffer via glReadBuffer
// Note-2: ES3 only supports GL_BACK, GL_NONE or GL_COLOR_ATTACHMENT0+i
return GL.GL_BACK;
}
return GL.GL_FRONT ;
}
@Override
public final boolean isRealized() {
return realized;
}
@Override
public int getWidth() {
return surface.getWidth();
}
@Override
public int getHeight() {
return surface.getHeight();
}
/** @see NativeSurface#lockSurface() */
public final int lockSurface() throws GLException {
return surface.lockSurface();
}
/** @see NativeSurface#unlockSurface() */
public final void unlockSurface() {
surface.unlockSurface();
}
@Override
public String toString() {
return getClass().getSimpleName()+"[Realized "+isRealized()+
",\n\tFactory "+getFactory()+
",\n\tHandle "+toHexString(getHandle())+
",\n\tSurface "+getNativeSurface()+"]";
}
protected static String getThreadName() {
return Thread.currentThread().getName();
}
protected GLDrawableFactory factory;
protected NativeSurface surface;
protected GLCapabilitiesImmutable requestedCapabilities;
// Indicates whether the surface (if an onscreen context) has been
// realized. Plausibly, before the surface is realized the JAWT
// should return an error or NULL object from some of its
// operations; this appears to be the case on Win32 but is not true
// at least with Sun's current X11 implementation (1.4.x), which
// crashes with no other error reported if the DrawingSurfaceInfo is
// fetched from a locked DrawingSurface during the validation as a
// result of calling show() on the main thread. To work around this
// we prevent any JAWT or OpenGL operations from being done until
// addNotify() is called on the surface.
protected volatile boolean realized;
}