/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package jogamp.opengl; import com.jogamp.nativewindow.AbstractGraphicsDevice; import com.jogamp.nativewindow.NativeSurface; import com.jogamp.nativewindow.ProxySurface; import com.jogamp.opengl.GL; import com.jogamp.opengl.GLCapabilitiesImmutable; import com.jogamp.opengl.GLContext; import com.jogamp.opengl.GLDrawable; import com.jogamp.opengl.GLDrawableFactory; import com.jogamp.opengl.GLException; import com.jogamp.opengl.GLProfile; import com.jogamp.common.ExceptionUtils; public abstract class GLDrawableImpl implements GLDrawable { protected static final boolean DEBUG = GLDrawableFactoryImpl.DEBUG; protected GLDrawableImpl(final GLDrawableFactory factory, final NativeSurface comp, final boolean realized) { this(factory, comp, (GLCapabilitiesImmutable) comp.getGraphicsConfiguration().getRequestedCapabilities(), realized); } protected GLDrawableImpl(final GLDrawableFactory factory, final NativeSurface comp, final GLCapabilitiesImmutable requestedCapabilities, final boolean realized) { this.factory = factory; this.surface = comp; this.realized = realized; this.requestedCapabilities = requestedCapabilities; } public final GLDrawableFactoryImpl getFactoryImpl() { return (GLDrawableFactoryImpl) getFactory(); } @Override public final void swapBuffers() throws GLException { if( !realized ) { // volatile OK (locked below) return; // destroyed already } final int lockRes = lockSurface(); // it's recursive, so it's ok within [makeCurrent .. release] if (NativeSurface.LOCK_SURFACE_NOT_READY == lockRes) { return; } try { if( realized ) { // volatile OK final GLCapabilitiesImmutable caps = (GLCapabilitiesImmutable)surface.getGraphicsConfiguration().getChosenCapabilities(); if ( caps.getDoubleBuffered() ) { if(!surface.surfaceSwap()) { swapBuffersImpl(true); } } else { final GLContext ctx = GLContext.getCurrent(); if(null!=ctx && ctx.getGLDrawable()==this) { ctx.getGL().glFlush(); } swapBuffersImpl(false); } } } finally { unlockSurface(); } surface.surfaceUpdated(this, surface, System.currentTimeMillis()); } /** * Platform and implementation depending surface swap. *

The surface is locked.

*

* If doubleBuffered is true, * an actual platform dependent surface swap shall be executed. *

*

* If doubleBuffered is false, * {@link GL#glFlush()} has been called already and * the implementation may execute implementation specific code. *

* @param doubleBuffered indicates whether double buffering is enabled, see above. */ protected abstract void swapBuffersImpl(boolean doubleBuffered); public final static String toHexString(final long hex) { return "0x" + Long.toHexString(hex); } @Override public final GLProfile getGLProfile() { return requestedCapabilities.getGLProfile(); } @Override public final GLCapabilitiesImmutable getChosenGLCapabilities() { return (GLCapabilitiesImmutable) surface.getGraphicsConfiguration().getChosenCapabilities(); } @Override public final GLCapabilitiesImmutable getRequestedGLCapabilities() { return requestedCapabilities; } @Override public NativeSurface getNativeSurface() { return surface; } /** * called with locked surface @ setRealized(false) or @ lockSurface(..) when surface changed *

* Must be paired w/ {@link #createHandle()}. *

*/ protected void destroyHandle() {} /** * called with locked surface @ setRealized(true) or @ lockSurface(..) when surface changed *

* Must be paired w/ {@link #destroyHandle()}. *

*/ protected void createHandle() {} @Override public long getHandle() { return surface.getSurfaceHandle(); } @Override public final GLDrawableFactory getFactory() { return factory; } @Override public final void setRealized(final boolean realizedArg) { if ( realized != realizedArg ) { // volatile: OK (locked below) final boolean isProxySurface = surface instanceof ProxySurface; if(DEBUG) { System.err.println(getThreadName() + ": setRealized: drawable "+getClass().getSimpleName()+", surface "+surface.getClass().getSimpleName()+", isProxySurface "+isProxySurface+": "+realized+" -> "+realizedArg); ExceptionUtils.dumpStack(System.err); } final AbstractGraphicsDevice aDevice = surface.getGraphicsConfiguration().getScreen().getDevice(); if(realizedArg) { if(isProxySurface) { ((ProxySurface)surface).createNotify(); } if(NativeSurface.LOCK_SURFACE_NOT_READY >= surface.lockSurface()) { throw new GLException("GLDrawableImpl.setRealized(true): Surface not ready (lockSurface)"); } } else { aDevice.lock(); } try { if ( realized != realizedArg ) { // volatile: OK realized = realizedArg; if(realizedArg) { setRealizedImpl(); createHandle(); } else { destroyHandle(); setRealizedImpl(); } } } finally { if(realizedArg) { surface.unlockSurface(); } else { aDevice.unlock(); if(isProxySurface) { ((ProxySurface)surface).destroyNotify(); } } } } else if(DEBUG) { System.err.println(getThreadName() + ": setRealized: "+getClass().getName()+" "+this.realized+" == "+realizedArg); } } /** * Platform specific realization of drawable */ protected abstract void setRealizedImpl(); /** * Callback for special implementations, allowing * *

* If bound is true, the context is current and being newly associated w/ this drawable. *

*

* If bound is false, the context is still current and will be unbound (released and destroyed, or simply disassociated). *

*

* Being called by {@link GLContextImpl#associateDrawable(boolean)}. *

* @param ctx the just bounded or unbounded context * @param bound if true create an association, otherwise remove it */ protected void associateContext(final GLContext ctx, final boolean bound) { } /** * Callback for special implementations, allowing GLContext to trigger GL related lifecycle: makeCurrent, release. *

* If current is true, the context has just been made current. *

*

* If current is false, the context is still current and will be release after this method returns. *

*

* Being called by {@link GLContextImpl#contextMadeCurrent(boolean)}. *

* @see #associateContext(GLContext, boolean) */ protected void contextMadeCurrent(final GLContext glc, final boolean current) { } /** Callback for special implementations, allowing GLContext to fetch a custom default render framebuffer. Defaults to zero.*/ protected int getDefaultDrawFramebuffer() { return 0; } /** Callback for special implementations, allowing GLContext to fetch a custom default read framebuffer. Defaults to zero. */ protected int getDefaultReadFramebuffer() { return 0; } /** Callback for special implementations, allowing GLContext to fetch a custom default draw buffer of current framebuffer. */ protected int getDefaultDrawBuffer(final GL gl) { if( gl.isGLES() || getChosenGLCapabilities().getDoubleBuffered() ) { // Note-1: Neither ES1 nor ES2 supports selecting the read buffer via glDrawBuffer // Note-2: ES3 only supports GL_BACK, GL_NONE or GL_COLOR_ATTACHMENT0+i return GL.GL_BACK; } return GL.GL_FRONT; } /** Callback for special implementations, allowing GLContext to fetch a custom default read buffer of current framebuffer. */ protected int getDefaultReadBuffer(final GL gl, final boolean hasDedicatedDrawableRead) { if( gl.isGLES() || hasDedicatedDrawableRead || getChosenGLCapabilities().getDoubleBuffered() ) { // Note-1: Neither ES1 nor ES2 supports selecting the read buffer via glReadBuffer // Note-2: ES3 only supports GL_BACK, GL_NONE or GL_COLOR_ATTACHMENT0+i return GL.GL_BACK; } return GL.GL_FRONT ; } @Override public final boolean isRealized() { return realized; } @Override public int getSurfaceWidth() { return surface.getSurfaceWidth(); } @Override public int getSurfaceHeight() { return surface.getSurfaceHeight(); } @Override public boolean isGLOriented() { return true; } /** * {@link NativeSurface#lockSurface() Locks} the underlying windowing toolkit's {@link NativeSurface surface}. *

* If drawable is {@link #setRealized(boolean) realized}, * the {@link #getHandle() drawable handle} is valid after successfully {@link NativeSurface#lockSurface() locking} * it's {@link NativeSurface surface} until being {@link #unlockSurface() unlocked}. *

*

* In case the {@link NativeSurface surface} has changed as indicated by it's * {@link NativeSurface#lockSurface() lock} result {@link NativeSurface#LOCK_SURFACE_CHANGED}, * the implementation is required to update this information as needed within it's implementation. *

* * @see NativeSurface#lockSurface() * @see #getHandle() */ public final int lockSurface() throws GLException { final int lockRes = surface.lockSurface(); if ( NativeSurface.LOCK_SURFACE_CHANGED == lockRes && realized ) { // Update the drawable handle, in case the surface handle has changed. final long _handle1 = getHandle(); destroyHandle(); createHandle(); final long _handle2 = getHandle(); if(DEBUG) { if( _handle1 != _handle2) { System.err.println(getThreadName() + ": Drawable handle changed: "+toHexString(_handle1)+" -> "+toHexString(_handle2)); } } } return lockRes; } /** * {@link NativeSurface#unlockSurface() Unlocks} the underlying windowing toolkit {@link NativeSurface surface}, * which may render the {@link #getHandle() drawable handle} invalid. * * @see NativeSurface#unlockSurface() * @see #getHandle() */ public final void unlockSurface() { surface.unlockSurface(); } @Override public String toString() { return getClass().getSimpleName()+"[Realized "+isRealized()+ ",\n\tFactory "+getFactory()+ ",\n\tHandle "+toHexString(getHandle())+ ",\n\tSurface "+getNativeSurface()+"]"; } protected static String getThreadName() { return Thread.currentThread().getName(); } protected final GLDrawableFactory factory; protected final NativeSurface surface; protected final GLCapabilitiesImmutable requestedCapabilities; // Indicates whether the surface (if an onscreen context) has been // realized. Plausibly, before the surface is realized the JAWT // should return an error or NULL object from some of its // operations; this appears to be the case on Win32 but is not true // at least with Sun's current X11 implementation (1.4.x), which // crashes with no other error reported if the DrawingSurfaceInfo is // fetched from a locked DrawingSurface during the validation as a // result of calling show() on the main thread. To work around this // we prevent any JAWT or OpenGL operations from being done until // addNotify() is called on the surface. protected volatile boolean realized; }