/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package jogamp.opengl; import javax.media.opengl.GLCapabilitiesImmutable; import javax.media.opengl.GLContext; import javax.media.opengl.GLDrawableFactory; import javax.media.opengl.GLException; import javax.media.opengl.GLPbuffer; /** Platform-independent class exposing pbuffer functionality to applications. This class is not exposed in the public API as it would probably add no value; however it implements the GLDrawable interface so can be interacted with via its display() method. */ public class GLPbufferImpl extends GLAutoDrawableBase implements GLPbuffer { private int floatMode; public GLPbufferImpl(GLDrawableImpl pbufferDrawable, GLContext sharedContext) { super(pbufferDrawable, null); // drawable := pbufferDrawable GLCapabilitiesImmutable caps = (GLCapabilitiesImmutable) drawable.getNativeSurface().getGraphicsConfiguration().getChosenCapabilities(); if(caps.isOnscreen()) { if(caps.isPBuffer()) { throw new IllegalArgumentException("Error: Given drawable is Onscreen and Pbuffer: "+pbufferDrawable); } throw new IllegalArgumentException("Error: Given drawable is Onscreen: "+pbufferDrawable); } else { if(!caps.isPBuffer()) { throw new IllegalArgumentException("Error: Given drawable is not Pbuffer: "+pbufferDrawable); } } context = (GLContextImpl) drawable.createContext(sharedContext); } // // pbuffer specifics // @Override public void bindTexture() { // Doesn't make much sense to try to do this on the event dispatch // thread given that it has to be called while the context is current context.bindPbufferToTexture(); } @Override public void releaseTexture() { // Doesn't make much sense to try to do this on the event dispatch // thread given that it has to be called while the context is current context.releasePbufferFromTexture(); } @Override public int getFloatingPointMode() { if (floatMode == 0) { throw new GLException("Pbuffer not initialized, or floating-point support not requested"); } return floatMode; } // // GLDrawable delegation // @Override public final void setRealized(boolean realized) { } // // GLAutoDrawable completion // @Override public void destroy() { defaultDestroyOp(); } @Override public GLDrawableFactory getFactory() { return drawable.getFactory(); } @Override public void display() { if( null != drawable && drawable.isRealized() && null != context ) { helper.invokeGL(drawable, context, defaultDisplayAction, initAction); } } //---------------------------------------------------------------------- // Internals only below this point // protected final Runnable initAction = new Runnable() { @Override public final void run() { floatMode = context.getFloatingPointMode(); defaultInitAction.run(); } }; }