/* * Copyright (c) 2003-2005 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package jogamp.opengl.awt; import jogamp.opengl.*; import java.awt.*; import java.awt.image.*; import java.lang.reflect.*; import java.security.*; import javax.media.opengl.*; import javax.media.nativewindow.*; import javax.media.nativewindow.awt.*; /** Defines integration with the Java2D OpenGL pipeline. This integration is only supported in 1.6 and is highly experimental. */ public class Java2D { private static boolean DEBUG = Debug.debug("Java2D"); private static boolean VERBOSE = Debug.verbose(); private static boolean isHeadless; private static boolean isOGLPipelineActive; private static Method invokeWithOGLContextCurrentMethod; private static Method isQueueFlusherThreadMethod; private static Method getOGLViewportMethod; private static Method getOGLScissorBoxMethod; private static Method getOGLSurfaceIdentifierMethod; // This one is currently optional and is only in very recent Mustang builds private static Method getOGLTextureTypeMethod; // The following methods and fields are needed for proper support of // Frame Buffer Objects in the Java2D/OpenGL pipeline // (-Dsun.java2d.opengl.fbobject=true) private static boolean fbObjectSupportInitialized; private static Method invokeWithOGLSharedContextCurrentMethod; private static Method getOGLSurfaceTypeMethod; // Publicly-visible constants for OpenGL surface types public static final int UNDEFINED = getOGLUtilitiesIntField("UNDEFINED"); public static final int WINDOW = getOGLUtilitiesIntField("WINDOW"); public static final int PBUFFER = getOGLUtilitiesIntField("PBUFFER"); public static final int TEXTURE = getOGLUtilitiesIntField("TEXTURE"); public static final int FLIP_BACKBUFFER = getOGLUtilitiesIntField("FLIP_BACKBUFFER"); public static final int FBOBJECT = getOGLUtilitiesIntField("FBOBJECT"); // If FBOs are enabled in the Java2D/OpenGL pipeline, all contexts // created by JOGL must share textures and display lists with the // Java2D contexts in order to access the frame buffer object for // potential rendering, and to simultaneously support sharing of // textures and display lists with one another. Java2D has the // notion of a single shared context with which all other contexts // (on the same display device?) share textures and display lists; // this is an approximation to that notion which will be refined // later. private static boolean initializedJ2DFBOShareContext; private static GLContext j2dFBOShareContext; // Accessors for new methods in sun.java2d.opengl.CGLSurfaceData // class on OS X for enabling bridge // public static long createOGLContextOnSurface(Graphics g, long ctx); // public static boolean makeOGLContextCurrentOnSurface(Graphics g, long ctx); // public static void destroyOGLContext(long ctx); private static Method createOGLContextOnSurfaceMethod; private static Method makeOGLContextCurrentOnSurfaceMethod; private static Method destroyOGLContextMethod; static { AccessController.doPrivileged(new PrivilegedAction() { public Object run() { if (DEBUG && VERBOSE) { System.err.println("Checking for Java2D/OpenGL support"); } try { isHeadless = true; // Figure out whether the default graphics configuration is an // OpenGL graphics configuration GraphicsConfiguration cfg = GraphicsEnvironment.getLocalGraphicsEnvironment(). getDefaultScreenDevice(). getDefaultConfiguration(); // If we get here, we aren't running in headless mode isHeadless = false; String name = cfg.getClass().getName(); if (DEBUG && VERBOSE) { System.err.println("Java2D support: default GraphicsConfiguration = " + name); } isOGLPipelineActive = (name.startsWith("sun.java2d.opengl")); if (isOGLPipelineActive) { try { // Try to get methods we need to integrate Class utils = Class.forName("sun.java2d.opengl.OGLUtilities"); invokeWithOGLContextCurrentMethod = utils.getDeclaredMethod("invokeWithOGLContextCurrent", new Class[] { Graphics.class, Runnable.class }); invokeWithOGLContextCurrentMethod.setAccessible(true); isQueueFlusherThreadMethod = utils.getDeclaredMethod("isQueueFlusherThread", new Class[] {}); isQueueFlusherThreadMethod.setAccessible(true); getOGLViewportMethod = utils.getDeclaredMethod("getOGLViewport", new Class[] { Graphics.class, Integer.TYPE, Integer.TYPE }); getOGLViewportMethod.setAccessible(true); getOGLScissorBoxMethod = utils.getDeclaredMethod("getOGLScissorBox", new Class[] { Graphics.class }); getOGLScissorBoxMethod.setAccessible(true); getOGLSurfaceIdentifierMethod = utils.getDeclaredMethod("getOGLSurfaceIdentifier", new Class[] { Graphics.class }); getOGLSurfaceIdentifierMethod.setAccessible(true); // Try to get additional methods required for proper FBO support fbObjectSupportInitialized = true; try { invokeWithOGLSharedContextCurrentMethod = utils.getDeclaredMethod("invokeWithOGLSharedContextCurrent", new Class[] { GraphicsConfiguration.class, Runnable.class }); invokeWithOGLSharedContextCurrentMethod.setAccessible(true); getOGLSurfaceTypeMethod = utils.getDeclaredMethod("getOGLSurfaceType", new Class[] { Graphics.class }); getOGLSurfaceTypeMethod.setAccessible(true); } catch (Exception e) { fbObjectSupportInitialized = false; if (DEBUG && VERBOSE) { e.printStackTrace(); System.err.println("Info: Disabling Java2D/JOGL FBO support"); } } // Try to get an additional method for FBO support in recent Mustang builds try { getOGLTextureTypeMethod = utils.getDeclaredMethod("getOGLTextureType", new Class[] { Graphics.class }); getOGLTextureTypeMethod.setAccessible(true); } catch (Exception e) { if (DEBUG && VERBOSE) { e.printStackTrace(); System.err.println("Info: GL_ARB_texture_rectangle FBO support disabled"); } } // Try to set up APIs for enabling the bridge on OS X, // where it isn't possible to create generalized // external GLDrawables Class cglSurfaceData = null; try { cglSurfaceData = Class.forName("sun.java2d.opengl.CGLSurfaceData"); } catch (Exception e) { if (DEBUG && VERBOSE) { e.printStackTrace(); System.err.println("Info: Unable to find class sun.java2d.opengl.CGLSurfaceData for OS X"); } } if (cglSurfaceData != null) { // FIXME: for now, assume that FBO support is not enabled on OS X fbObjectSupportInitialized = false; // We need to find these methods in order to make the bridge work on OS X createOGLContextOnSurfaceMethod = cglSurfaceData.getDeclaredMethod("createOGLContextOnSurface", new Class[] { Graphics.class, Long.TYPE }); createOGLContextOnSurfaceMethod.setAccessible(true); makeOGLContextCurrentOnSurfaceMethod = cglSurfaceData.getDeclaredMethod("makeOGLContextCurrentOnSurface", new Class[] { Graphics.class, Long.TYPE }); makeOGLContextCurrentOnSurfaceMethod.setAccessible(true); destroyOGLContextMethod = cglSurfaceData.getDeclaredMethod("destroyOGLContext", new Class[] { Long.TYPE }); destroyOGLContextMethod.setAccessible(true); } } catch (Exception e) { if (DEBUG && VERBOSE) { e.printStackTrace(); System.err.println("Info: Disabling Java2D/JOGL integration"); } isOGLPipelineActive = false; } } } catch (HeadlessException e) { // The AWT is running in headless mode, so the Java 2D / JOGL bridge is clearly disabled } if (DEBUG) { System.err.println("JOGL/Java2D integration " + (isOGLPipelineActive ? "enabled" : "disabled")); } return null; } }); } public static boolean isOGLPipelineActive() { return isOGLPipelineActive; } public static boolean isFBOEnabled() { return fbObjectSupportInitialized; } public static boolean isQueueFlusherThread() { checkActive(); try { return ((Boolean) isQueueFlusherThreadMethod.invoke(null, (Object[])null)).booleanValue(); } catch (InvocationTargetException e) { throw new GLException(e.getTargetException()); } catch (Exception e) { throw (InternalError) new InternalError().initCause(e); } } /** Makes current the OpenGL context associated with the passed Graphics object and runs the given Runnable on the Queue Flushing Thread in one atomic action. */ public static void invokeWithOGLContextCurrent(Graphics g, Runnable r) throws GLException { checkActive(); try { // FIXME: this may need adjustment // This seems to be needed in many applications which don't // initialize an OpenGL context before this and which would // otherwise cause initFBOShareContext to be called from the // Queue Flusher Thread, which isn't allowed initFBOShareContext(GraphicsEnvironment. getLocalGraphicsEnvironment(). getDefaultScreenDevice()); AWTUtil.lockToolkit(); try { invokeWithOGLContextCurrentMethod.invoke(null, new Object[] {g, r}); } finally { AWTUtil.unlockToolkit(); } } catch (InvocationTargetException e) { throw new GLException(e.getTargetException()); } catch (Exception e) { throw (InternalError) new InternalError().initCause(e); } } /** Makes current the "shared" OpenGL context associated with the given GraphicsConfiguration object, allowing JOGL to share server-side OpenGL objects like textures and display lists with this context when necessary. This is needed when Java2D's FBO support is enabled, because in order to render into that FBO, JOGL must share textures and display lists with it. Returns false if the passed GraphicsConfiguration was not an OpenGL GraphicsConfiguration. */ public static boolean invokeWithOGLSharedContextCurrent(GraphicsConfiguration g, Runnable r) throws GLException { checkActive(); try { AWTUtil.lockToolkit(); try { return ((Boolean) invokeWithOGLSharedContextCurrentMethod.invoke(null, new Object[] {g, r})).booleanValue(); } finally { AWTUtil.unlockToolkit(); } } catch (InvocationTargetException e) { throw new GLException(e.getTargetException()); } catch (Exception e) { throw (InternalError) new InternalError().initCause(e); } } /** Returns the OpenGL viewport associated with the given Graphics object, assuming that the Graphics object is associated with a component of the specified width and height. The user should call glViewport() with the returned rectangle's bounds in order to get correct rendering results. Should only be called from the Queue Flusher Thread. */ public static Rectangle getOGLViewport(Graphics g, int componentWidth, int componentHeight) { checkActive(); try { return (Rectangle) getOGLViewportMethod.invoke(null, new Object[] {g, new Integer(componentWidth), new Integer(componentHeight)}); } catch (InvocationTargetException e) { throw new GLException(e.getTargetException()); } catch (Exception e) { throw (InternalError) new InternalError().initCause(e); } } /** Returns the OpenGL scissor region associated with the given Graphics object, taking into account all clipping regions, etc. To avoid destroying Java2D's previous rendering results, this method should be called and the resulting rectangle's bounds passed to a call to glScissor(). Should only be called from the Queue Flusher Thread. */ public static Rectangle getOGLScissorBox(Graphics g) { checkActive(); try { return (Rectangle) getOGLScissorBoxMethod.invoke(null, new Object[] {g}); } catch (InvocationTargetException e) { throw new GLException(e.getTargetException()); } catch (Exception e) { throw (InternalError) new InternalError().initCause(e); } } /** Returns an opaque "surface identifier" associated with the given Graphics object. If this changes from invocation to invocation, the underlying OpenGL drawable for the Graphics object has changed and a new external GLDrawable and GLContext should be created (and the old ones destroyed). Should only be called from the Queue Flusher Thread.*/ public static Object getOGLSurfaceIdentifier(Graphics g) { checkActive(); try { return getOGLSurfaceIdentifierMethod.invoke(null, new Object[] {g}); } catch (InvocationTargetException e) { throw new GLException(e.getTargetException()); } catch (Exception e) { throw (InternalError) new InternalError().initCause(e); } } /** Returns the underlying surface type for the given Graphics object. This indicates, in particular, whether Java2D is currently rendering into a pbuffer or FBO. */ public static int getOGLSurfaceType(Graphics g) { checkActive(); try { // FIXME: fallback path for pre-b73 (?) Mustang builds -- remove // once fbobject support is in OGLUtilities if (!fbObjectSupportInitialized) { return 0; } return ((Integer) getOGLSurfaceTypeMethod.invoke(null, new Object[] { g })).intValue(); } catch (InvocationTargetException e) { throw new GLException(e.getTargetException()); } catch (Exception e) { throw (InternalError) new InternalError().initCause(e); } } /** Returns the underlying texture target of the given Graphics object assuming it is rendering to an FBO. Returns either GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB. */ public static int getOGLTextureType(Graphics g) { checkActive(); if (getOGLTextureTypeMethod == null) { return GL.GL_TEXTURE_2D; } try { return ((Integer) getOGLTextureTypeMethod.invoke(null, new Object[] { g })).intValue(); } catch (InvocationTargetException e) { throw new GLException(e.getTargetException()); } catch (Exception e) { throw (InternalError) new InternalError().initCause(e); } } /** Returns either the given GLContext or a substitute one with which clients should share textures and display lists. Needed when the Java2D/OpenGL pipeline is active and FBOs are being used for rendering. FIXME: may need to alter the API in the future to indicate which GraphicsDevice the source context is associated with. */ public static GLContext filterShareContext(GLContext shareContext) { if (isHeadless) return shareContext; // FIXME: this may need adjustment initFBOShareContext(GraphicsEnvironment. getLocalGraphicsEnvironment(). getDefaultScreenDevice()); if (j2dFBOShareContext != null) { return j2dFBOShareContext; } return shareContext; } /** Returns the GLContext associated with the Java2D "share context", with which all contexts created by JOGL must share textures and display lists when the FBO option is enabled for the Java2D/OpenGL pipeline. */ public static GLContext getShareContext(GraphicsDevice device) { initFBOShareContext(device); // FIXME: for full generality probably need to have multiple of // these, one per GraphicsConfiguration seen? return j2dFBOShareContext; } //---------------------------------------------------------------------- // Mac OS X-specific methods // /** (Mac OS X-specific) Creates a new OpenGL context on the surface associated with the given Graphics object, sharing textures and display lists with the specified (CGLContextObj) share context. */ public static long createOGLContextOnSurface(Graphics g, long shareCtx) { checkActive(); try { return ((Long) createOGLContextOnSurfaceMethod.invoke(null, new Object[] { g, new Long(shareCtx) })).longValue(); } catch (InvocationTargetException e) { throw new GLException(e.getTargetException()); } catch (Exception e) { throw (InternalError) new InternalError().initCause(e); } } /** (Mac OS X-specific) Makes the given OpenGL context current on the surface associated with the given Graphics object. */ public static boolean makeOGLContextCurrentOnSurface(Graphics g, long ctx) { checkActive(); try { return ((Boolean) makeOGLContextCurrentOnSurfaceMethod.invoke(null, new Object[] { g, new Long(ctx) })).booleanValue(); } catch (InvocationTargetException e) { throw new GLException(e.getTargetException()); } catch (Exception e) { throw (InternalError) new InternalError().initCause(e); } } /** (Mac OS X-specific) Destroys the given OpenGL context. */ public static void destroyOGLContext(long ctx) { checkActive(); try { destroyOGLContextMethod.invoke(null, new Object[] { new Long(ctx) }); } catch (InvocationTargetException e) { throw new GLException(e.getTargetException()); } catch (Exception e) { throw (InternalError) new InternalError().initCause(e); } } //---------------------------------------------------------------------- // Internals only below this point // private static void checkActive() { if (!isOGLPipelineActive()) { throw new GLException("Java2D OpenGL pipeline not active (or necessary support not present)"); } } private static int getOGLUtilitiesIntField(final String name) { Integer i = (Integer) AccessController.doPrivileged(new PrivilegedAction() { public Object run() { try { Class utils = Class.forName("sun.java2d.opengl.OGLUtilities"); Field f = utils.getField(name); f.setAccessible(true); return f.get(null); } catch (Exception e) { if (DEBUG && VERBOSE) { e.printStackTrace(); } return null; } } }); if (i == null) return 0; if (DEBUG && VERBOSE) { System.err.println("OGLUtilities." + name + " = " + i.intValue()); } return i.intValue(); } private static void initFBOShareContext(final GraphicsDevice device) { // Note 1: this must not be done in the static initalizer due to // deadlock problems. // Note 2: the first execution of this method must not be from the // Java2D Queue Flusher Thread. if (isOGLPipelineActive() && isFBOEnabled() && !initializedJ2DFBOShareContext) { // FIXME: this technique is probably not adequate in multi-head // situations. Ideally we would keep track of a given share // context on a per-GraphicsConfiguration basis or something // similar rather than keeping one share context in a global // variable. initializedJ2DFBOShareContext = true; if (DEBUG) { System.err.println("Starting initialization of J2D FBO share context"); } invokeWithOGLSharedContextCurrent(device.getDefaultConfiguration(), new Runnable() { public void run() { j2dFBOShareContext = GLDrawableFactory.getFactory(GLProfile.getDefault(GLProfile.getDefaultDesktopDevice())).createExternalGLContext(); } }); if (DEBUG) { System.err.println("Ending initialization of J2D FBO share context"); } } } }