/** * Copyright 2012 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.opengl.egl; import java.nio.IntBuffer; import java.util.Iterator; import com.jogamp.nativewindow.AbstractGraphicsDevice; import com.jogamp.nativewindow.NativeSurface; import com.jogamp.nativewindow.NativeWindowFactory; import com.jogamp.nativewindow.ToolkitLock; import com.jogamp.opengl.GLException; import jogamp.opengl.Debug; import com.jogamp.common.ExceptionUtils; import com.jogamp.common.nio.Buffers; import com.jogamp.common.util.LongObjectHashMap; import com.jogamp.nativewindow.egl.EGLGraphicsDevice; import com.jogamp.opengl.egl.EGL; /** * This implementation provides recursive calls to * {@link EGL#eglInitialize(long, IntBuffer, IntBuffer)} and {@link EGL#eglTerminate(long)}, * where eglInitialize(..) is issued only for the 1st call per eglDisplay * and eglTerminate(..) is issued only for the last call. *

* This class is required, due to implementation bugs within EGL where {@link EGL#eglTerminate(long)} * does not mark the resource for deletion when still in use, bug releases them immediately. *

*/ public class EGLDisplayUtil { private static final boolean DEBUG = Debug.debug("EGLDisplayUtil"); private static boolean useSingletonEGLDisplay = false; private static EGLDisplayRef singletonEGLDisplay = null; private static class EGLDisplayRef { final long eglDisplay; final Throwable createdStack; int initRefCount; /** * Returns an already opened {@link EGLDisplayRef} or opens a new {@link EGLDisplayRef}. *

* Opened {@link EGLDisplayRef}s are mapped against their eglDisplay handle. *

*

* Method utilizes {@link EGLDisplayRef}'s reference counter, i.e. increases it. *

*

* An {@link EGLDisplayRef} is opened via {@link EGL#eglInitialize(long, IntBuffer, IntBuffer)}. *

*/ static EGLDisplayRef getOrCreateOpened(final long eglDisplay, final IntBuffer major, final IntBuffer minor) { final EGLDisplayRef o = (EGLDisplayRef) openEGLDisplays.get(eglDisplay); if( null == o ) { if( EGL.eglInitialize(eglDisplay, major, minor) ) { final EGLDisplayRef n = new EGLDisplayRef(eglDisplay); openEGLDisplays.put(eglDisplay, n); n.initRefCount++; if( null == singletonEGLDisplay ) { singletonEGLDisplay = n; } return n; } else { return null; } } else { o.initRefCount++; return o; } } /** * Closes an already opened {@link EGLDisplayRef}. *

* Method decreases a reference counter and closes the {@link EGLDisplayRef} if it reaches zero. *

*

* An {@link EGLDisplayRef} is closed via {@link EGL#eglTerminate(long)}. *

*/ static EGLDisplayRef closeOpened(final long eglDisplay, final boolean[] res) { final EGLDisplayRef o = (EGLDisplayRef) openEGLDisplays.get(eglDisplay); res[0] = true; if( null != o ) { if( 0 < o.initRefCount ) { // no negative refCount o.initRefCount--; if( 0 == o.initRefCount ) { res[0] = EGL.eglTerminate(eglDisplay); if( o == singletonEGLDisplay ) { singletonEGLDisplay = null; } } } if( 0 >= o.initRefCount ) { openEGLDisplays.remove(eglDisplay); } } return o; } private EGLDisplayRef(final long eglDisplay) { this.eglDisplay = eglDisplay; this.initRefCount = 0; this.createdStack = DEBUG ? new Throwable() : null; } @Override public String toString() { return "EGLDisplayRef[0x"+Long.toHexString(eglDisplay)+": refCnt "+initRefCount+"]"; } } private static final LongObjectHashMap openEGLDisplays; static { openEGLDisplays = new LongObjectHashMap(); openEGLDisplays.setKeyNotFoundValue(null); } /** * @return number of unclosed EGL Displays.
*/ public static int shutdown(final boolean verbose) { if(DEBUG || verbose || openEGLDisplays.size() > 0 ) { System.err.println("EGLDisplayUtil.EGLDisplays: Shutdown (open: "+openEGLDisplays.size()+")"); if(DEBUG) { ExceptionUtils.dumpStack(System.err); } if( openEGLDisplays.size() > 0) { dumpOpenDisplayConnections(); } } return openEGLDisplays.size(); } public static void dumpOpenDisplayConnections() { System.err.println("EGLDisplayUtil: Open EGL Display Connections: "+openEGLDisplays.size()); int i=0; for(final Iterator iter = openEGLDisplays.iterator(); iter.hasNext(); i++) { final LongObjectHashMap.Entry e = iter.next(); final EGLDisplayRef v = (EGLDisplayRef) e.value; System.err.println("EGLDisplayUtil: Open["+i+"]: 0x"+Long.toHexString(e.key)+": "+v); if(null != v.createdStack) { v.createdStack.printStackTrace(); } } } /* pp */ static synchronized void setSingletonEGLDisplayOnly(final boolean v) { useSingletonEGLDisplay = v; } private static synchronized long eglGetDisplay(final long nativeDisplay_id) { if( useSingletonEGLDisplay && null != singletonEGLDisplay ) { if(DEBUG) { System.err.println("EGLDisplayUtil.eglGetDisplay.s: eglDisplay("+EGLContext.toHexString(nativeDisplay_id)+"): "+ EGLContext.toHexString(singletonEGLDisplay.eglDisplay)+ ", "+((EGL.EGL_NO_DISPLAY != singletonEGLDisplay.eglDisplay)?"OK":"Failed")+", singletonEGLDisplay "+singletonEGLDisplay+" (use "+useSingletonEGLDisplay+")"); } return singletonEGLDisplay.eglDisplay; } final long eglDisplay = EGL.eglGetDisplay(nativeDisplay_id); if(DEBUG) { System.err.println("EGLDisplayUtil.eglGetDisplay.X: eglDisplay("+EGLContext.toHexString(nativeDisplay_id)+"): "+ EGLContext.toHexString(eglDisplay)+ ", "+((EGL.EGL_NO_DISPLAY != eglDisplay)?"OK":"Failed")+", singletonEGLDisplay "+singletonEGLDisplay+" (use "+useSingletonEGLDisplay+")"); } return eglDisplay; } /** * @param eglDisplay * @param major * @param minor * @return true if the eglDisplay is valid and it's reference counter becomes one and {@link EGL#eglInitialize(long, IntBuffer, IntBuffer)} was successful, otherwise false * * @see EGL#eglInitialize(long, IntBuffer, IntBuffer) */ private static synchronized boolean eglInitialize(final long eglDisplay, final int[] major, final int[] minor) { if( EGL.EGL_NO_DISPLAY == eglDisplay) { return false; } final EGLDisplayRef d = EGLDisplayRef.getOrCreateOpened(eglDisplay, _eglMajorVersion, _eglMinorVersion); final int _major = _eglMajorVersion.get(0); final int _minor = _eglMinorVersion.get(0); if( null != major && null != minor ) { if( null != d ) { major[0] = _major; minor[0] = _minor; } else { major[0] = 0; minor[0] = 0; } } if(DEBUG) { System.err.println("EGLDisplayUtil.eglInitialize("+EGLContext.toHexString(eglDisplay)+" ...): "+d+" = "+(null != d)+", eglVersion "+_major+"."+_minor+", singletonEGLDisplay "+singletonEGLDisplay+" (use "+useSingletonEGLDisplay+")"); // Thread.dumpStack(); } return null != d; } private static final IntBuffer _eglMajorVersion = Buffers.newDirectIntBuffer(1); private static final IntBuffer _eglMinorVersion = Buffers.newDirectIntBuffer(1); /** * @param nativeDisplayID * @param eglDisplay array of size 1 holding return value if successful, otherwise {@link EGL#EGL_NO_DISPLAY}. * @param eglErr array of size 1 holding the EGL error value as retrieved by {@link EGL#eglGetError()} if not successful. * @param major * @param minor * @return {@link EGL#EGL_SUCCESS} if successful, otherwise {@link EGL#EGL_BAD_DISPLAY} if {@link #eglGetDisplay(long)} failed * or {@link EGL#EGL_NOT_INITIALIZED} if {@link #eglInitialize(long, IntBuffer, IntBuffer)} failed. * * @see #eglGetDisplay(long) * @see #eglInitialize(long, IntBuffer, IntBuffer) */ private static synchronized int eglGetDisplayAndInitialize(final long nativeDisplayID, final long[] eglDisplay, final int[] eglErr, final int[] major, final int[] minor) { eglDisplay[0] = EGL.EGL_NO_DISPLAY; final long _eglDisplay = eglGetDisplay( nativeDisplayID ); if ( EGL.EGL_NO_DISPLAY == _eglDisplay ) { eglErr[0] = EGL.eglGetError(); return EGL.EGL_BAD_DISPLAY; } if ( !eglInitialize( _eglDisplay, major, minor) ) { eglErr[0] = EGL.eglGetError(); return EGL.EGL_NOT_INITIALIZED; } eglDisplay[0] = _eglDisplay; return EGL.EGL_SUCCESS; } /** * Attempts to {@link #eglGetDisplayAndInitialize(long, long[], int[], IntBuffer, IntBuffer)} with given nativeDisplayID. * If this fails, method retries with nativeDisplayID {@link EGL#EGL_DEFAULT_DISPLAY} - the fallback mechanism. * The actual used nativeDisplayID is returned in it's in/out array. * * @throws GLException if {@link EGL#eglGetDisplay(long)} or {@link EGL#eglInitialize(long, int[], int, int[], int)} fails incl fallback * @param nativeDisplayID in/out array of size 1, passing the requested nativeVisualID, may return a different revised nativeVisualID handle * @param major * @param minor * @return the initialized EGL display ID * @throws GLException if not successful */ private static synchronized long eglGetDisplayAndInitialize(final long[] nativeDisplayID, final int[] major, final int[] minor) { final long[] eglDisplay = new long[1]; final int[] eglError = new int[1]; int eglRes = EGLDisplayUtil.eglGetDisplayAndInitialize(nativeDisplayID[0], eglDisplay, eglError, major, minor); if( EGL.EGL_SUCCESS == eglRes ) { return eglDisplay[0]; } if( EGL.EGL_DEFAULT_DISPLAY != nativeDisplayID[0] ) { // fallback to DEGAULT_DISPLAY if(DEBUG) { System.err.println("EGLDisplayUtil.eglGetAndInitDisplay failed with native "+EGLContext.toHexString(nativeDisplayID[0])+", error "+EGLContext.toHexString(eglRes)+"/"+EGLContext.toHexString(eglError[0])+" - fallback!"); } eglRes = EGLDisplayUtil.eglGetDisplayAndInitialize(EGL.EGL_DEFAULT_DISPLAY, eglDisplay, eglError, major, minor); if( EGL.EGL_SUCCESS == eglRes ) { nativeDisplayID[0] = EGL.EGL_DEFAULT_DISPLAY; return eglDisplay[0]; } } throw new GLException("Failed to created/initialize EGL display incl. fallback default: native "+EGLContext.toHexString(nativeDisplayID[0])+", error "+EGLContext.toHexString(eglRes)+"/"+EGLContext.toHexString(eglError[0])); } /** * @param eglDisplay the EGL display handle * @return true if the eglDisplay is valid and it's reference counter becomes zero and {@link EGL#eglTerminate(long)} was successful, otherwise false */ private static synchronized boolean eglTerminate(final long eglDisplay) { if( EGL.EGL_NO_DISPLAY == eglDisplay) { return false; } final boolean[] res = new boolean[1]; final EGLDisplayRef d = EGLDisplayRef.closeOpened(eglDisplay, res); if(DEBUG) { System.err.println("EGLDisplayUtil.eglTerminate.X("+EGLContext.toHexString(eglDisplay)+" ...): "+d+" = "+res[0]+", singletonEGLDisplay "+singletonEGLDisplay+" (use "+useSingletonEGLDisplay+")"); // Thread.dumpStack(); } return res[0]; } private static final EGLGraphicsDevice.EGLDisplayLifecycleCallback eglLifecycleCallback = new EGLGraphicsDevice.EGLDisplayLifecycleCallback() { @Override public long eglGetAndInitDisplay(final long[] nativeDisplayID, final int[] major, final int[] minor) { return eglGetDisplayAndInitialize(nativeDisplayID, major, minor); } @Override public void eglTerminate(final long eglDisplayHandle) { EGLDisplayUtil.eglTerminate(eglDisplayHandle); } }; /** * Returns an uninitialized {@link EGLGraphicsDevice}. User needs to issue {@link EGLGraphicsDevice#open()} before usage. *

* Using {@link #eglGetDisplayAndInitialize(long[])} for the {@link EGLGraphicsDevice#open()} implementation * and {@link #eglTerminate(long)} for {@link EGLGraphicsDevice#close()}. *

*

* Using the default {@link ToolkitLock}, via {@link NativeWindowFactory#getDefaultToolkitLock(String, long)}. *

* @param nativeDisplayID * @param connection * @param unitID * @return an uninitialized {@link EGLGraphicsDevice} */ public static EGLGraphicsDevice eglCreateEGLGraphicsDevice(final long nativeDisplayID, final String connection, final int unitID) { return new EGLGraphicsDevice(nativeDisplayID, EGL.EGL_NO_DISPLAY, connection, unitID, eglLifecycleCallback); } /** * Returns an uninitialized {@link EGLGraphicsDevice}. User needs to issue {@link EGLGraphicsDevice#open()} before usage. *

* Using {@link #eglGetDisplayAndInitialize(long[])} for the {@link EGLGraphicsDevice#open()} implementation * and {@link #eglTerminate(long)} for {@link EGLGraphicsDevice#close()}. *

*

* Using the default {@link ToolkitLock}, via {@link NativeWindowFactory#getDefaultToolkitLock(String, long)}. *

* @param adevice * @return an uninitialized {@link EGLGraphicsDevice} */ public static EGLGraphicsDevice eglCreateEGLGraphicsDevice(final AbstractGraphicsDevice aDevice) { return new EGLGraphicsDevice(aDevice, EGL.EGL_NO_DISPLAY, eglLifecycleCallback); } /** * Returns an uninitialized {@link EGLGraphicsDevice}. User needs to issue {@link EGLGraphicsDevice#open()} before usage. *

* Using {@link #eglGetDisplayAndInitialize(long[])} for the {@link EGLGraphicsDevice#open()} implementation * and {@link #eglTerminate(long)} for {@link EGLGraphicsDevice#close()}. *

*

* Using the default {@link ToolkitLock}, via {@link NativeWindowFactory#getDefaultToolkitLock(String, long)}. *

* @param surface * @return an uninitialized EGLGraphicsDevice */ public static EGLGraphicsDevice eglCreateEGLGraphicsDevice(final NativeSurface surface) { final long nativeDisplayID; if( NativeWindowFactory.TYPE_WINDOWS == NativeWindowFactory.getNativeWindowType(false) ) { nativeDisplayID = surface.getSurfaceHandle(); // don't even ask .. } else { nativeDisplayID = surface.getDisplayHandle(); // 0 == EGL.EGL_DEFAULT_DISPLAY } final AbstractGraphicsDevice adevice = surface.getGraphicsConfiguration().getScreen().getDevice(); return new EGLGraphicsDevice(nativeDisplayID, EGL.EGL_NO_DISPLAY, adevice.getConnection(), adevice.getUnitID(), eglLifecycleCallback); } }