/** * Copyright 2014 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.opengl.egl; import java.util.ArrayList; import java.util.List; import com.jogamp.common.os.Platform; /** *

* Covering Desktop GL *

*/ public final class EGLGLnDynamicLibraryBundleInfo extends EGLDynamicLibraryBundleInfo { private static final List glueLibNames; static { glueLibNames = new ArrayList(); glueLibNames.add("jogl_desktop"); } protected EGLGLnDynamicLibraryBundleInfo() { super(); } @Override public final List> getToolLibNames() { final List> libsList = new ArrayList>(); { final List libsGL = new ArrayList(); final Platform.OSType osType = Platform.getOSType(); if( Platform.OSType.MACOS == osType ) { libsGL.add("/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"); libsGL.add("GL"); } else if( Platform.OSType.WINDOWS == osType ) { libsGL.add("OpenGL32"); } else { // this is the default lib name, according to the spec libsGL.add("libGL.so.1"); // try this one as well, if spec fails libsGL.add("libGL.so"); // last but not least .. the generic one libsGL.add("GL"); } libsList.add(libsGL); } libsList.add(getEGLLibNamesList()); return libsList; } }