/** * Copyright 2019 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.opengl.ios.eagl; import jogamp.opengl.GLGraphicsConfigurationFactory; import jogamp.opengl.GLGraphicsConfigurationUtil; import com.jogamp.nativewindow.AbstractGraphicsConfiguration; import com.jogamp.nativewindow.AbstractGraphicsDevice; import com.jogamp.nativewindow.AbstractGraphicsScreen; import com.jogamp.nativewindow.CapabilitiesChooser; import com.jogamp.nativewindow.CapabilitiesImmutable; import com.jogamp.nativewindow.GraphicsConfigurationFactory; import com.jogamp.opengl.GLCapabilitiesChooser; import com.jogamp.opengl.GLCapabilitiesImmutable; import com.jogamp.opengl.GLDrawableFactory; public class IOSEAGLGraphicsConfigurationFactory extends GLGraphicsConfigurationFactory { static void registerFactory() { GraphicsConfigurationFactory.registerFactory(com.jogamp.nativewindow.ios.IOSGraphicsDevice.class, GLCapabilitiesImmutable.class, new IOSEAGLGraphicsConfigurationFactory()); } private IOSEAGLGraphicsConfigurationFactory() { } @Override protected AbstractGraphicsConfiguration chooseGraphicsConfigurationImpl( final CapabilitiesImmutable capsChosen, final CapabilitiesImmutable capsRequested, final CapabilitiesChooser chooser, final AbstractGraphicsScreen absScreen, final int nativeVisualID) { if (absScreen == null) { throw new IllegalArgumentException("AbstractGraphicsScreen is null"); } if (! (capsChosen instanceof GLCapabilitiesImmutable) ) { throw new IllegalArgumentException("This NativeWindowFactory accepts only GLCapabilities objects - chosen"); } if (! (capsRequested instanceof GLCapabilitiesImmutable) ) { throw new IllegalArgumentException("This NativeWindowFactory accepts only GLCapabilities objects - requested"); } if (chooser != null && !(chooser instanceof GLCapabilitiesChooser)) { throw new IllegalArgumentException("This NativeWindowFactory accepts only GLCapabilitiesChooser objects"); } return chooseGraphicsConfigurationStatic((GLCapabilitiesImmutable)capsChosen, (GLCapabilitiesImmutable)capsRequested, (GLCapabilitiesChooser)chooser, absScreen, false); } static IOSEAGLGraphicsConfiguration chooseGraphicsConfigurationStatic(GLCapabilitiesImmutable capsChosen, final GLCapabilitiesImmutable capsRequested, final GLCapabilitiesChooser chooser, final AbstractGraphicsScreen absScreen, final boolean usePBuffer) { if (absScreen == null) { throw new IllegalArgumentException("AbstractGraphicsScreen is null"); } final AbstractGraphicsDevice device = absScreen.getDevice(); capsChosen = GLGraphicsConfigurationUtil.fixGLCapabilities( capsChosen, GLDrawableFactory.getDesktopFactory(), device); return new IOSEAGLGraphicsConfiguration(absScreen, capsChosen, capsRequested); } }