/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package jogamp.opengl.macosx.cgl; import java.lang.ref.WeakReference; import java.util.ArrayList; import java.util.List; import javax.media.nativewindow.NativeSurface; import javax.media.opengl.GLContext; import javax.media.opengl.GLDrawableFactory; import javax.media.opengl.GLException; import jogamp.opengl.GLDrawableImpl; import jogamp.opengl.GLDynamicLookupHelper; public abstract class MacOSXCGLDrawable extends GLDrawableImpl { // The Java2D/OpenGL pipeline on OS X uses low-level CGLContextObjs // to represent the contexts for e.g. the Java2D back buffer. When // the Java2D/JOGL bridge is active, this means that if we want to // be able to share textures and display lists with the Java2D // contexts, we need to use the CGL APIs rather than the NSOpenGL // APIs on the JOGL side. For example, if we create a pbuffer using // the NSOpenGL APIs and want to share textures and display lists // between it and the Java2D back buffer, there is no way to do so, // because the Java2D context is actually a CGLContextObj and the // NSOpenGLContext's initWithFormat:shareContext: only accepts an // NSOpenGLContext as its second argument. Of course there is no way // to wrap an NSOpenGLContext around an arbitrary CGLContextObj. // // The situation we care most about is allowing a GLPbuffer to share // textures, etc. with a GLJPanel when the Java2D/JOGL bridge is // active; several of the demos rely on this functionality. We aim // to get there by allowing a GLPBuffer to switch its implementation // between using an NSOpenGLPixelBuffer and a CGLPBufferObj. In // order to track whether this has been done we need to have the // notion of a "mode" of both the MacOSXCGLDrawable and the // MacOSXGLContext. Initially the mode is "unspecified", meaning it // leans toward the default (NSOpenGL). If sharing is requested // between either a GLJPanel and a GLPbuffer or a GLCanvas and a // GLPbuffer, the GLPbuffer will be switched into the appropriate // mode: CGL mode for a GLJPanel and NSOpenGL mode for a GLCanvas. // To avoid thrashing we support exactly one such switch during the // lifetime of a given GLPbuffer. This is not a fully general // solution (for example, you can't share textures among a // GLPbuffer, a GLJPanel and a GLCanvas simultaneously) but should // be enough to get things off the ground. public enum GLBackendType { /** Default OpenGL Backend */ NSOPENGL(0), /** Alternative OpenGL Backend, only used for external context! */ CGL(1); public final int id; GLBackendType(final int id){ this.id = id; } } /* pp */ List> createdContexts = new ArrayList>(); private boolean haveSetOpenGLMode = false; private GLBackendType openGLMode = GLBackendType.NSOPENGL; public MacOSXCGLDrawable(final GLDrawableFactory factory, final NativeSurface comp, final boolean realized) { super(factory, comp, realized); initOpenGLImpl(getOpenGLMode()); } @Override protected void setRealizedImpl() { } @Override protected void associateContext(final GLContext ctx, final boolean bound) { // NOTE: we need to keep track of the created contexts in order to // implement swapBuffers() because of how Mac OS X implements its // OpenGL window interface synchronized (createdContexts) { if(bound) { final MacOSXCGLContext osxCtx = (MacOSXCGLContext)ctx; createdContexts.add(new WeakReference(osxCtx)); } else { for(int i=0; i " + mode); } initOpenGLImpl(mode); openGLMode = mode; haveSetOpenGLMode = true; } public final GLBackendType getOpenGLMode() { return openGLMode; } protected void initOpenGLImpl(final GLBackendType backend) { /* nop */ } }