/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package jogamp.opengl.macosx.cgl; import com.jogamp.common.nio.PointerBuffer; import javax.media.opengl.*; import javax.media.nativewindow.*; import jogamp.opengl.*; public class MacOSXPbufferCGLDrawable extends MacOSXCGLDrawable { private static final boolean DEBUG = Debug.debug("MacOSXPbufferCGLDrawable"); // State for render-to-texture and render-to-texture-rectangle support private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV private int texture; // actual texture object // NSOpenGLPbuffer (for normal mode) // CGLPbufferObj (for CGL_MODE situation, i.e., when Java2D/JOGL bridge is active) // Note that we can not store this in the NativeSurface because the // semantic is that contains an NSView protected long pBuffer; public MacOSXPbufferCGLDrawable(GLDrawableFactory factory, NativeSurface target) { super(factory, target, true); if (DEBUG) { System.out.println("Pbuffer config: " + getNativeSurface().getGraphicsConfiguration().getNativeGraphicsConfiguration()); } initOpenGLImpl(); createPbuffer(); if (DEBUG) { System.err.println("Created pbuffer " + this); } } protected void setRealizedImpl() { if(realized) { createPbuffer(); } else { destroyImpl(); } } public GLContext createContext(GLContext shareWith) { return new MacOSXPbufferCGLContext(this, shareWith); } protected void destroyImpl() { if (this.pBuffer != 0) { NativeSurface ns = getNativeSurface(); impl.destroy(pBuffer); this.pBuffer = 0; ((SurfaceChangeable)ns).setSurfaceHandle(0); if (DEBUG) { System.err.println("Destroyed pbuffer: " + pBuffer); } } } public long getHandle() { return pBuffer; } protected void swapBuffersImpl() { if(DEBUG) { System.err.println("unhandled swapBuffersImpl() called for: "+this); } } private void createPbuffer() { NativeSurface ns = getNativeSurface(); DefaultGraphicsConfiguration config = (DefaultGraphicsConfiguration) ns.getGraphicsConfiguration().getNativeGraphicsConfiguration(); GLCapabilitiesImmutable capabilities = (GLCapabilitiesImmutable)config.getChosenCapabilities(); GLProfile glProfile = capabilities.getGLProfile(); int renderTarget; if (glProfile.isGL2GL3() && capabilities.getPbufferRenderToTextureRectangle()) { renderTarget = GL2.GL_TEXTURE_RECTANGLE; } else { int w = getNextPowerOf2(getWidth()); int h = getNextPowerOf2(getHeight()); ((SurfaceChangeable)ns).setSize(w, h); renderTarget = GL.GL_TEXTURE_2D; } int internalFormat = GL.GL_RGBA; if (capabilities.getPbufferFloatingPointBuffers()) { // FIXME: want to check availability of GL_APPLE_float_pixels // extension, but need valid OpenGL context in order to do so -- // in worst case would need to create dummy window / GLCanvas // (undesirable) -- could maybe also do this with pbuffers /* if (!gl.isExtensionAvailable("GL_APPLE_float_pixels")) { throw new GLException("Floating-point support (GL_APPLE_float_pixels) not available"); } */ if(glProfile.isGL2GL3()) { switch (capabilities.getRedBits()) { case 16: internalFormat = GL2.GL_RGBA_FLOAT16_APPLE; break; case 32: internalFormat = GL2.GL_RGBA_FLOAT32_APPLE; break; default: throw new GLException("Invalid floating-point bit depth (only 16 and 32 supported)"); } } else { internalFormat = GL.GL_RGBA; } } pBuffer = impl.create(renderTarget, internalFormat, getWidth(), getHeight()); if (pBuffer == 0) { throw new GLException("pbuffer creation error: CGL.createPBuffer() failed"); } ((SurfaceChangeable)ns).setSurfaceHandle(pBuffer); } private int getNextPowerOf2(int number) { if (((number-1) & number) == 0) { //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0 return number; } int power = 0; while (number > 0) { number = number>>1; power++; } return (1<