// Copyright 2012 JogAmp Community. All rights reserved. #if __VERSION__ >= 130 #define varying in out vec4 mgl_FragColor; #define texture2D texture #else #define mgl_FragColor gl_FragColor #endif varying vec2 mgl_texCoord; uniform sampler2D mgl_Texture0; void main (void) { mgl_FragColor = texture2D(mgl_Texture0, mgl_texCoord); }