// Copyright 2012 JogAmp Community. All rights reserved. #if __VERSION__ >= 130 #define attribute in #define varying out #endif uniform mat4 mgl_PMVMatrix[2]; attribute vec4 mgl_Vertex; attribute vec4 mgl_MultiTexCoord; varying vec2 mgl_texCoord; void main(void) { mgl_texCoord = mgl_MultiTexCoord.st; gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex; }