/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package jogamp.opengl.util;
import com.jogamp.opengl.*;
/**
* Handles consistency of buffer data and array state.
* Implementations shall consider buffer types (VBO, ..), interleaved, etc.
* They also need to consider array state types, i.e. fixed function or GLSL.
*/
public interface GLArrayHandler {
/**
* if bind
is true and the data uses VBO,
* the latter will be bound and data written to the GPU if required.
*
* If bind
is false and the data uses VBO,
* the latter will be unbound.
*
* Before enabling the array state, * implementation shall synchronize the data with the GPU * and associate the data with the array. *
* * @param gl current GL object * @param enable true if array shall be enabled, otherwise false. * @param ext extension object allowing passing of an implementation detail */ public void enableState(GL gl, boolean enable, Object ext); /** * Supporting interleaved arrays, where sub handlers may handle * the array state and the master handler the buffer consistency. * * @param handler the sub handler * @throws UnsupportedOperationException if this array handler does not support interleaved arrays */ public void addSubHandler(GLArrayHandlerFlat handler) throws UnsupportedOperationException; public void setSubArrayVBOName(int vboName); }