/** * Copyright 2011 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.opengl.util.glsl; import javax.media.opengl.GL; import javax.media.opengl.GL2ES2; import javax.media.opengl.GLArrayData; import com.jogamp.opengl.util.GLArrayHandler; import com.jogamp.opengl.util.glsl.ShaderState; /** * Used for interleaved GLSL arrays, i.e. where the buffer data itself is handled * separately and interleaves many arrays. */ public class GLSLArrayHandlerFlat implements GLArrayHandler { private ShaderState st; private GLArrayData ad; public GLSLArrayHandlerFlat(ShaderState st, GLArrayData ad) { this.st = st; this.ad = ad; } public final void addSubHandler(GLArrayHandler handler) { throw new UnsupportedOperationException(); } public final void syncData(GL gl, boolean enable) { if(enable) { st.vertexAttribPointer(gl.getGL2ES2(), ad); } } public final void enableState(GL gl, boolean enable) { final GL2ES2 glsl = gl.getGL2ES2(); if(enable) { st.enableVertexAttribArray(glsl, ad); } else { st.disableVertexAttribArray(glsl, ad); } } }