package jogamp.opengl.util.pngj.chunks; public enum ChunkLoadBehaviour { // what to do with non critical chunks when reading? LOAD_CHUNK_NEVER, /* ignore non-critical chunks */ LOAD_CHUNK_KNOWN, /* load chunk if 'known' */ LOAD_CHUNK_IF_SAFE, /* load chunk if 'known' or safe to copy */ LOAD_CHUNK_ALWAYS /* load chunk always */ ; }