/** * Copyright 2014 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.opengl.util.stereo; import com.jogamp.opengl.util.stereo.EyeParameter; public class DistortionMesh { public static interface Producer { /** Initialize */ void init(final GenericStereoDevice.Config deviceConfig, final float[] eyeReliefInMeters); /** Distortion Mesh Producer */ DistortionMesh create(final EyeParameter eyeParam, final int distortionBits); } public static class DistortionVertex { /** {@value} */ public static final int def_pos_size = 2; /** {@value} */ public static final int def_vignetteFactor_size = 1; /** {@value} */ public static final int def_timewarpFactor_size = 1; /** {@value} */ public static final int def_texR_size = 2; /** {@value} */ public static final int def_texG_size = 2; /** {@value} */ public static final int def_texB_size = 2; /** {@value} */ public static final int def_total_size = def_pos_size + def_vignetteFactor_size + def_timewarpFactor_size + def_texR_size + def_texG_size + def_texB_size; public DistortionVertex(final float[] data, final int pos_size, final int vignetteFactor_size, final int timewarpFactor_size, final int texR_size, final int texG_size, final int texB_size) { this.data = data; this.pos_size = pos_size; this.vignetteFactor_size = vignetteFactor_size; this.timewarpFactor_size = timewarpFactor_size; this.texR_size = texR_size; this.texG_size = texG_size; this.texB_size = texB_size; } final float[] data; /** Usually {@link #def_pos_size} */ final int pos_size; /** Usually {@link #def_vignetteFactor_size} */ final int vignetteFactor_size; /** Usually {@link #def_timewarpFactor_size} */ final int timewarpFactor_size; /** Usually {@link #def_texR_size} */ final int texR_size; /** Usually {@link #def_texG_size} */ final int texG_size; /** Usually {@link #def_texB_size} */ final int texB_size; } public DistortionMesh(final DistortionMesh.DistortionVertex[] vertices, final int vertexCount, final short[] indices, final int indexCount) { this.vertices = vertices; this.vertexCount = vertexCount; this.indices = indices; this.indexCount = indexCount; } final DistortionMesh.DistortionVertex[] vertices; final int vertexCount; final short[] indices; final int indexCount; }