/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package jogamp.opengl.windows.wgl; import javax.media.opengl.GLContext; import javax.media.opengl.GLDrawableFactory; import javax.media.opengl.GLProfile; import javax.media.nativewindow.AbstractGraphicsScreen; import jogamp.nativewindow.windows.GDI; import javax.media.nativewindow.NativeSurface; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLException; import jogamp.nativewindow.windows.GDISurface; public class WindowsDummyWGLDrawable extends WindowsWGLDrawable { private long hwnd; private boolean handleHwndLifecycle; private WindowsDummyWGLDrawable(GLDrawableFactory factory, GDISurface ns, boolean handleHwndLifecycle) { super(factory, ns, true); this.handleHwndLifecycle = handleHwndLifecycle; if(NativeSurface.LOCK_SURFACE_NOT_READY >= ns.lockSurface()) { throw new GLException("WindowsDummyWGLDrawable: surface not ready (lockSurface)"); } try { WindowsWGLGraphicsConfiguration config = (WindowsWGLGraphicsConfiguration)ns.getGraphicsConfiguration().getNativeGraphicsConfiguration(); config.updateGraphicsConfiguration(factory, ns, null); if (DEBUG) { System.err.println("!!! WindowsDummyWGLDrawable: "+config); } } catch (Throwable t) { destroyImpl(); throw new GLException(t); } finally { unlockSurface(); } } public static WindowsDummyWGLDrawable create(GLDrawableFactory factory, GLProfile glp, AbstractGraphicsScreen absScreen, long windowHandle, int width, int height, boolean handleWindowLifecycle) { if(0 == windowHandle) { throw new GLException("Error windowHandle 0, werr: "+GDI.GetLastError()); } GLCapabilities caps = new GLCapabilities(glp); WindowsWGLGraphicsConfiguration cfg = WindowsWGLGraphicsConfigurationFactory.createDefaultGraphicsConfiguration(caps, absScreen); GDISurface ns = new GDISurface(cfg, windowHandle); ns.setSize(width, height); return new WindowsDummyWGLDrawable(factory, ns, handleWindowLifecycle); } public GLContext createContext(GLContext shareWith) { // FIXME: figure out how to hook back in the Java 2D / JOGL bridge return new WindowsWGLContext(this, shareWith); } protected void destroyImpl() { if (handleHwndLifecycle && hwnd != 0) { GDI.ShowWindow(hwnd, GDI.SW_HIDE); GDI.DestroyDummyWindow(hwnd); hwnd = 0; } } }