/** * Copyright 2019 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ #include #import "IOSWindowSystemInterface.h" EAGLContext * eaglCreateContext(EAGLRenderingAPI api) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; DBG_PRINT("createEAGLContext.0: api %d\n", api); EAGLContext* ctx = [[EAGLContext alloc] initWithAPI:api]; DBG_PRINT("createEAGLContext.X: ctx: %p\n", ctx); [pool release]; return ctx; } EAGLContext * eaglCreateContextShared(EAGLRenderingAPI api, EAGLSharegroup* sharegroup) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; DBG_PRINT("createEAGLContext.0: api %d, sharegroup %p\n", api, sharegroup); EAGLContext* ctx = [[EAGLContext alloc] initWithAPI:api sharegroup:sharegroup]; DBG_PRINT("createEAGLContext.X: ctx: %p\n", ctx); [pool release]; return ctx; } Bool eaglDeleteContext(EAGLContext *ctx, Bool releaseOnMainThread) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; DBG_PRINT("deleteEAGLContext.0: ctx %p, releaseOnMainThread %d\n", ctx, releaseOnMainThread); if(releaseOnMainThread && NO == [NSThread isMainThread]) { [ctx performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:NO]; } else { // ??? On OSX would hangs for ~10s for 1 of a shared context set or offscreen context, set releaseOnMainThread=true [ctx release]; } [pool release]; return true; } EAGLRenderingAPI eaglGetRenderingAPI(EAGLContext* ctx) { return [ctx API]; } EAGLSharegroup * eaglGetSharegroup(EAGLContext *ctx) { return [ctx sharegroup]; } Bool eaglIsContextMultiThreaded(EAGLContext* ctx) { return [ctx isMultiThreaded]; } void eaglSetContextMultiThreaded(EAGLContext* ctx, Bool v) { [ctx setMultiThreaded: v]; } EAGLContext* eaglGetCurrentContext(void) { return [EAGLContext currentContext]; } Bool eaglMakeCurrentContext(EAGLContext* ctx) { return [EAGLContext setCurrentContext: ctx]; } Bool eaglBindDrawableStorageToRenderbuffer(EAGLContext* ctx, int renderbufferTarget, CAEAGLLayer /* EAGLDrawable */ * drawable) { return [ctx renderbufferStorage: renderbufferTarget fromDrawable: drawable]; } Bool eaglPresentRenderbuffer(EAGLContext* ctx, int renderbufferTarget) { return [ctx presentRenderbuffer: renderbufferTarget]; } #include Bool imagesInitialized = false; static char libGLESStr[] = "/System/Library/Frameworks/OpenGLES.framework/Libraries/libGLES.dylib"; static void * *libGLESImage; void* getProcAddress(const char *procname) { if (imagesInitialized == false) { imagesInitialized = true; libGLESImage = dlopen(libGLESStr, RTLD_LAZY | RTLD_GLOBAL); } if(NULL == libGLESImage) { return NULL; } char underscoreName[512] = "_"; void * res = NULL; strcat(underscoreName, procname); res = dlsym(libGLESImage, underscoreName); if( NULL == res ) { // try smth else .. } return res; }