#include #include #include #include "macosx-window-system.h" void CGLQueryPixelFormat(CGLPixelFormatObj fmt, int* iattrs, int niattrs, int* ivalues) { // FIXME: think about how specifying this might affect the API int virtualScreen = 0; int i; GLint value; for (i = 0; i < niattrs && iattrs[i]>0; i++) { CGLPixelFormatAttribute attr = (CGLPixelFormatAttribute) iattrs[i]; if ( kCGLNoError == CGLDescribePixelFormat(fmt, virtualScreen, attr, &value) ) { ivalues[i] = value; } else { ivalues[i] = 0; } } }