/* Note: usage of AvailabilityMacros.h to detect whether we're building on OS X 10.3 does not work because the header #defines MAC_OS_X_VERSION_10_4 even though the machine is a 10.3 machine #include #ifndef MAC_OS_X_VERSION_10_3 #error building JOGL requires Mac OS X 10.3 or greater #endif #ifndef MAC_OS_X_VERSION_10_4 #define NSOpenGLPFAColorFloat kCGLPFAColorFloat #define kCGLNoError 0 #endif */ #import "MacOSXWindowSystemInterface.h" #import "ContextUpdater.h" // see MacOSXPbufferGLContext.java createPbuffer #define USE_GL_TEXTURE_RECTANGLE_EXT #ifdef USE_GL_TEXTURE_RECTANGLE_EXT #ifndef GL_TEXTURE_RECTANGLE_EXT #define GL_TEXTURE_RECTANGLE_EXT 0x84F5 #endif #endif // Workarounds for compiling on 10.3 #ifndef kCGLRGBA16161616Bit #define kCGLRGBA16161616Bit 0x00800000 /* 64 argb bit/pixel, R=63:48, G=47:32, B=31:16, A=15:0 */ #define kCGLRGBFloat64Bit 0x01000000 /* 64 rgb bit/pixel, half float */ #define kCGLRGBAFloat64Bit 0x02000000 /* 64 argb bit/pixel, half float */ #define kCGLRGBFloat128Bit 0x04000000 /* 128 rgb bit/pixel, ieee float */ #define kCGLRGBAFloat128Bit 0x08000000 /* 128 argb bit/pixel, ieee float */ #define kCGLRGBFloat256Bit 0x10000000 /* 256 rgb bit/pixel, ieee double */ #define kCGLRGBAFloat256Bit 0x20000000 /* 256 argb bit/pixel, ieee double */ #endif struct _RendererInfo { GLint id; // kCGLRPRendererID GLint displayMask; // kCGLRPDisplayMask GLint accelerated; // kCGLRPAccelerated GLint window; // kCGLRPWindow GLint fullscreen; // kCGLRPFullScreen GLint multiscreen; // kCGLRPMultiScreen GLint offscreen; // kCGLRPOffScreen GLint floatPixels; // see kCGLRPColorModes GLint stereo; // kCGLRPBufferModes GLint auxBuffers; // kCGLRPMaxAuxBuffers GLint sampleBuffers; // kCGLRPMaxSampleBuffers GLint samples; // kCGLRPMaxSamples GLint samplesModes; // kCGLRPSampleModes GLint multiSample; // see kCGLRPSampleModes GLint superSample; // see kCGLRPSampleModes GLint alphaSample; // kCGLRPSampleAlpha GLint colorModes; // kCGLRPColorModes GLint colorRGBSizeMAX; GLint colorASizeMAX; GLint colorFloatRGBSizeMAX; GLint colorFloatASizeMAX; GLint colorFloatRGBSizeMIN; GLint colorFloatASizeMIN; GLint colorModesCount; GLint colorFloatModesCount; GLint depthModes; // kCGLRPDepthModes GLint depthSizeMAX; GLint depthModesCount; GLint stencilModes; // kCGLRPStencilModes GLint stencilSizeMAX; GLint stencilModesCount; GLint accumModes; // kCGLRPAccumModes GLint accumRGBSizeMAX; GLint accumASizeMAX; GLint accumModesCount; } typedef RendererInfo; RendererInfo *gRenderers = NULL; GLint gRenderersCount = 0; long depthModes[] = { kCGL0Bit, kCGL1Bit, kCGL2Bit, kCGL3Bit, kCGL4Bit, kCGL5Bit, kCGL6Bit, kCGL8Bit, kCGL10Bit, kCGL12Bit, kCGL16Bit, kCGL24Bit, kCGL32Bit, kCGL48Bit, kCGL64Bit, kCGL96Bit, kCGL128Bit, 0 }; long depthModesBits[] = {0, 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, 24, 32, 48, 64, 96, 128}; long colorModes[] = { kCGLRGB444Bit, kCGLARGB4444Bit, kCGLRGB444A8Bit, kCGLRGB555Bit, kCGLARGB1555Bit, kCGLRGB555A8Bit, kCGLRGB565Bit, kCGLRGB565A8Bit, kCGLRGB888Bit, kCGLARGB8888Bit, kCGLRGB888A8Bit, kCGLRGB101010Bit, kCGLARGB2101010Bit, kCGLRGB101010_A8Bit, kCGLRGB121212Bit, kCGLARGB12121212Bit, kCGLRGB161616Bit, kCGLRGBA16161616Bit, kCGLRGBFloat64Bit, kCGLRGBAFloat64Bit, kCGLRGBFloat128Bit, kCGLRGBAFloat128Bit, kCGLRGBFloat256Bit, kCGLRGBAFloat256Bit, 0 }; long colorModesBitsRGB[] = {4, 4, 4, 5, 5, 5, 5, 5, 8, 8, 8, 10, 10, 10, 12, 12, 16, 16, 16, 16, 32, 32, 64, 64}; long colorModesBitsA[] = {0, 4, 8, 0, 1, 8, 0, 8, 0, 8, 8, 0, 2, 8, 0, 12, 0, 16, 0, 16, 0, 32, 0, 64}; void getRendererInfo() { if (gRenderersCount == 0) { CGLRendererInfoObj info; CGLError err = CGLQueryRendererInfo(CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &gRenderersCount); if (err == 0 /* kCGLNoError */) { // how many renderers are available? CGLDescribeRenderer(info, 0, kCGLRPRendererCount, &gRenderersCount); // allocate our global renderers info gRenderers = (RendererInfo*)malloc(gRenderersCount*sizeof(RendererInfo)); memset(gRenderers, 0x00, gRenderersCount*sizeof(RendererInfo)); // iterate through the renderers checking for their features long j; for (j=0; jid)); CGLDescribeRenderer(info, j, kCGLRPDisplayMask, &(renderer->displayMask)); CGLDescribeRenderer(info, j, kCGLRPAccelerated, &(renderer->accelerated)); CGLDescribeRenderer(info, j, kCGLRPWindow, &(renderer->window)); CGLDescribeRenderer(info, j, kCGLRPFullScreen, &(renderer->fullscreen)); CGLDescribeRenderer(info, j, kCGLRPMultiScreen, &(renderer->multiscreen)); CGLDescribeRenderer(info, j, kCGLRPOffScreen, &(renderer->offscreen)); CGLDescribeRenderer(info, j, kCGLRPColorModes, &(renderer->floatPixels)); if ((renderer->floatPixels >= kCGLRGBFloat64Bit) != 0) { renderer->floatPixels = 1; } else { renderer->floatPixels = 0; } CGLDescribeRenderer(info, j, kCGLRPBufferModes, &(renderer->stereo)); if ((renderer->stereo & kCGLStereoscopicBit) != 0) { renderer->stereo = 1; } else { renderer->stereo = 0; } CGLDescribeRenderer(info, j, kCGLRPMaxAuxBuffers, &(renderer->auxBuffers)); CGLDescribeRenderer(info, j, kCGLRPMaxSampleBuffers, &(renderer->sampleBuffers)); CGLDescribeRenderer(info, j, kCGLRPMaxSamples, &(renderer->samples)); // The following queries are only legal on 10.4 // FIXME: should figure out a way to enable them dynamically #ifdef kCGLRPSampleModes CGLDescribeRenderer(info, j, kCGLRPSampleModes, &(renderer->samplesModes)); if ((renderer->samplesModes & kCGLSupersampleBit) != 0) { renderer->multiSample = 1; } if ((renderer->samplesModes & kCGLMultisampleBit) != 0) { renderer->superSample = 1; } CGLDescribeRenderer(info, j, kCGLRPSampleAlpha, &(renderer->alphaSample)); #endif CGLDescribeRenderer(info, j, kCGLRPColorModes, &(renderer->colorModes)); i=0; int floatPixelFormatInitialized = 0; while (colorModes[i] != 0) { if ((renderer->colorModes & colorModes[i]) != 0) { // non-float color model if (colorModes[i] < kCGLRGBFloat64Bit) { // look for max color and alpha values - prefer color models that have alpha if ((colorModesBitsRGB[i] >= renderer->colorRGBSizeMAX) && (colorModesBitsA[i] >= renderer->colorASizeMAX)) { renderer->colorRGBSizeMAX = colorModesBitsRGB[i]; renderer->colorASizeMAX = colorModesBitsA[i]; } renderer->colorModesCount++; } // float-color model if (colorModes[i] >= kCGLRGBFloat64Bit) { if (floatPixelFormatInitialized == 0) { floatPixelFormatInitialized = 1; renderer->colorFloatASizeMAX = colorModesBitsA[i]; renderer->colorFloatRGBSizeMAX = colorModesBitsRGB[i]; renderer->colorFloatASizeMIN = colorModesBitsA[i]; renderer->colorFloatRGBSizeMIN = colorModesBitsRGB[i]; } // look for max color and alpha values - prefer color models that have alpha if ((colorModesBitsRGB[i] >= renderer->colorFloatRGBSizeMAX) && (colorModesBitsA[i] >= renderer->colorFloatASizeMAX)) { renderer->colorFloatRGBSizeMAX = colorModesBitsRGB[i]; renderer->colorFloatASizeMAX = colorModesBitsA[i]; } // find min color if (colorModesBitsA[i] < renderer->colorFloatASizeMIN) { renderer->colorFloatASizeMIN = colorModesBitsA[i]; } // find min alpha color if (colorModesBitsA[i] < renderer->colorFloatRGBSizeMIN) { renderer->colorFloatRGBSizeMIN = colorModesBitsRGB[i]; } renderer->colorFloatModesCount++; } } i++; } CGLDescribeRenderer(info, j, kCGLRPDepthModes, &(renderer->depthModes)); i=0; while (depthModes[i] != 0) { if ((renderer->depthModes & depthModes[i]) != 0) { renderer->depthSizeMAX = depthModesBits[i]; renderer->depthModesCount++; } i++; } CGLDescribeRenderer(info, j, kCGLRPStencilModes, &(renderer->stencilModes)); i=0; while (depthModes[i] != 0) { if ((renderer->stencilModes & depthModes[i]) != 0) { renderer->stencilSizeMAX = depthModesBits[i]; renderer->stencilModesCount++; } i++; } CGLDescribeRenderer(info, j, kCGLRPAccumModes, &(renderer->accumModes)); i=0; while (colorModes[i] != 0) { if ((renderer->accumModes & colorModes[i]) != 0) { if ((colorModesBitsRGB[i] >= renderer->accumRGBSizeMAX) && (colorModesBitsA[i] >= renderer->accumASizeMAX)) { renderer->accumRGBSizeMAX = colorModesBitsRGB[i]; renderer->accumASizeMAX = colorModesBitsA[i]; } renderer->accumModesCount++; } i++; } } } CGLDestroyRendererInfo (info); } #if 0 fprintf(stderr, "gRenderersCount=%ld\n", gRenderersCount); int j; for (j=0; jid); fprintf(stderr, " displayMask=%ld\n", renderer->displayMask); fprintf(stderr, " accelerated=%ld\n", renderer->accelerated); fprintf(stderr, " window=%ld\n", renderer->window); fprintf(stderr, " fullscreen=%ld\n", renderer->fullscreen); fprintf(stderr, " multiscreen=%ld\n", renderer->multiscreen); fprintf(stderr, " offscreen=%ld\n", renderer->offscreen); fprintf(stderr, " floatPixels=%ld\n", renderer->floatPixels); fprintf(stderr, " stereo=%ld\n", renderer->stereo); fprintf(stderr, " auxBuffers=%ld\n", renderer->auxBuffers); fprintf(stderr, " sampleBuffers=%ld\n", renderer->sampleBuffers); fprintf(stderr, " samples=%ld\n", renderer->samples); fprintf(stderr, " samplesModes=%ld\n", renderer->samplesModes); fprintf(stderr, " multiSample=%ld\n", renderer->superSample); fprintf(stderr, " superSample=%ld\n", renderer->superSample); fprintf(stderr, " alphaSample=%ld\n", renderer->alphaSample); fprintf(stderr, " colorModes=%ld\n", renderer->colorModes); fprintf(stderr, " colorRGBSizeMAX=%ld\n", renderer->colorRGBSizeMAX); fprintf(stderr, " colorASizeMAX=%ld\n", renderer->colorASizeMAX); fprintf(stderr, " colorFloatRGBSizeMAX=%ld\n", renderer->colorFloatRGBSizeMAX); fprintf(stderr, " colorFloatASizeMAX=%ld\n", renderer->colorFloatASizeMAX); fprintf(stderr, " colorFloatRGBSizeMIN=%ld\n", renderer->colorFloatRGBSizeMIN); fprintf(stderr, " colorFloatASizeMIN=%ld\n", renderer->colorFloatASizeMIN); fprintf(stderr, " colorModesCount=%ld\n", renderer->colorModesCount); fprintf(stderr, " colorFloatModesCount=%ld\n", renderer->colorFloatModesCount); fprintf(stderr, " depthModes=%ld\n", renderer->depthModes); fprintf(stderr, " depthSizeMAX=%ld\n", renderer->depthSizeMAX); fprintf(stderr, " depthModesCount=%ld\n", renderer->depthModesCount); fprintf(stderr, " stencilModes=%ld\n", renderer->stencilModes); fprintf(stderr, " stencilSizeMAX=%ld\n", renderer->stencilSizeMAX); fprintf(stderr, " stencilModesCount=%ld\n", renderer->stencilModesCount); fprintf(stderr, " accumModes=%ld\n", renderer->accumModes); fprintf(stderr, " accumRGBSizeMAX=%ld\n", renderer->accumRGBSizeMAX); fprintf(stderr, " accumASizeMAX=%ld\n", renderer->accumASizeMAX); fprintf(stderr, " accumModesCount=%ld\n", renderer->accumModesCount); fprintf(stderr, "\n"); } #endif } long validateParameter(NSOpenGLPixelFormatAttribute attribute, long value) { int i; for (i=0; iaccelerated != 0) { switch (attribute) { case NSOpenGLPFAStereo: return renderer->stereo; case NSOpenGLPFAStencilSize: return MIN(value, renderer->stencilSizeMAX); default: break; } } } return value; } NSOpenGLPixelFormat* createPixelFormat(int* iattrs, int niattrs, int* ivalues) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; getRendererInfo(); // http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/ObjC_classic/Classes/NSOpenGLPixelFormat.html NSOpenGLPixelFormatAttribute attribs[256]; DBG_PRINT("createPixelFormat.0: attrs %d: ", niattrs); int idx = 0; int i; for (i = 0; i < niattrs && iattrs[i]>0; i++) { int attr = iattrs[i]; DBG_PRINT("%d: %d, ", attr, ivalues[i]); switch (attr) { case NSOpenGLPFAAccelerated: // ignored - allow non accelerated profiles, or see NSOpenGLPFANoRecovery break; case NSOpenGLPFANoRecovery: if (ivalues[i] != 0) { attribs[idx++] = NSOpenGLPFANoRecovery; } break; case NSOpenGLPFAPixelBuffer: if (ivalues[i] != 0) { attribs[idx++] = NSOpenGLPFAPixelBuffer; } break; case kCGLPFAColorFloat: if (ivalues[i] != 0) { attribs[idx++] = kCGLPFAColorFloat; } break; case NSOpenGLPFADoubleBuffer: if (ivalues[i] != 0) { attribs[idx++] = NSOpenGLPFADoubleBuffer; } break; case NSOpenGLPFAStereo: if (ivalues[i] != 0 && (validateParameter(NSOpenGLPFAStereo, 0 /* dummy */) != 0)) { attribs[idx++] = NSOpenGLPFAStereo; } break; #ifdef CGL_VERSION_1_3 case kCGLPFAOpenGLProfile: #endif case NSOpenGLPFAColorSize: case NSOpenGLPFAAlphaSize: case NSOpenGLPFADepthSize: case NSOpenGLPFAAccumSize: case NSOpenGLPFASampleBuffers: case NSOpenGLPFASamples: attribs[idx++] = attr; attribs[idx++] = ivalues[i]; break; case NSOpenGLPFAStencilSize: attribs[idx++] = attr; attribs[idx++] = validateParameter(NSOpenGLPFAStencilSize, ivalues[i]); break; default: // Need better way to signal to caller return nil; } } // Zero-terminate attribs[idx++] = 0; NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; // if(fmt == nil) { fallback to a [NSOpenGLView defaultPixelFormat] crashed (SIGSEGV) on 10.6.7/NV } DBG_PRINT("\ncreatePixelFormat.X: pfmt %p\n", fmt); [pool release]; return fmt; } void queryPixelFormat(NSOpenGLPixelFormat* fmt, int* iattrs, int niattrs, int* ivalues) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; GLint tmp; // FIXME: think about how specifying this might affect the API GLint virtualScreen = 0; int i; for (i = 0; i < niattrs && iattrs[i]>0; i++) { [fmt getValues: &tmp forAttribute: (NSOpenGLPixelFormatAttribute) iattrs[i] forVirtualScreen: virtualScreen]; ivalues[i] = (int) tmp; } [pool release]; } void deletePixelFormat(NSOpenGLPixelFormat* fmt) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; [fmt release]; [pool release]; } NSOpenGLContext* getCurrentContext() { NSOpenGLContext *ctx = NULL; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; ctx = [NSOpenGLContext currentContext]; [pool release]; return ctx; } CGLContextObj getCGLContext(NSOpenGLContext* ctx) { void * cglContext = NULL; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; cglContext = [ctx CGLContextObj]; [pool release]; return cglContext; } NSView* getNSView(NSOpenGLContext* ctx) { NSView* view = NULL; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; view = [ctx view]; [pool release]; return view; } static Bool lockViewIfReady(NSView *view) { Bool viewReady = false; if (view != nil) { if ([view lockFocusIfCanDraw] == NO) { DBG_PRINT("lockViewIfReady.1 [view lockFocusIfCanDraw] failed\n"); } else { NSRect frame = [view frame]; if ((frame.size.width == 0) || (frame.size.height == 0)) { [view unlockFocus]; DBG_PRINT("lockViewIfReady.2 view.frame size %dx%d\n", (int)frame.size.width, (int)frame.size.height); } else { DBG_PRINT("lockViewIfReady.X ready and locked\n"); viewReady = true; } } } else { DBG_PRINT("lockViewIfReady.3 nil view\n"); } return viewReady; } NSOpenGLContext* createContext(NSOpenGLContext* share, NSView* view, Bool incompleteView, NSOpenGLPixelFormat* fmt, Bool opaque, int* viewNotReady) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; getRendererInfo(); DBG_PRINT("createContext.0: share %p, view %p, incompleteView %d, pixfmt %p, opaque %d\n", share, view, (int)incompleteView, fmt, opaque); Bool viewReadyAndLocked = incompleteView ? false : lockViewIfReady(view); if (nil != viewNotReady) { *viewNotReady = 1; } if (nil != view && !incompleteView && !viewReadyAndLocked) { DBG_PRINT("createContext.X: Assumed complete view not ready yet\n"); [pool release]; return NULL; } NSOpenGLContext* ctx = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:share]; if ( nil != ctx && nil != view ) { if(!opaque) { GLint zeroOpacity = 0; [ctx setValues:&zeroOpacity forParameter:NSOpenGLCPSurfaceOpacity]; } if( viewReadyAndLocked ) { [ctx setView:view]; [view unlockFocus]; } } DBG_PRINT("createContext.X: ctx: %p\n", ctx); [pool release]; return ctx; } void setContextView(NSOpenGLContext* ctx, NSView* view) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; if ( nil != ctx ) { if ( nil != view ) { Bool viewReadyAndLocked = lockViewIfReady(view); DBG_PRINT("setContextView.0: ctx %p, view %p: setView: %d\n", ctx, view, viewReadyAndLocked); if( viewReadyAndLocked ) { [ctx setView:view]; [view unlockFocus]; } } else { DBG_PRINT("setContextView.1: ctx %p, view nil: clearDrawable\n", ctx); [ctx clearDrawable]; } DBG_PRINT("setContextView.X\n"); } [pool release]; } Bool makeCurrentContext(NSOpenGLContext* ctx) { #if 0 // we issue the CGL Lock from Java upfront! NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; CGLError cglError = CGLLockContext([ctx CGLContextObj]); if(0 == cglError) { [ctx makeCurrentContext]; } [pool release]; return 0 == cglError; #else NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; [ctx makeCurrentContext]; [pool release]; return true; #endif } Bool clearCurrentContext(NSOpenGLContext* ctx) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; NSOpenGLContext *currentNSContext = [NSOpenGLContext currentContext]; if( currentNSContext != ctx ) { [ctx makeCurrentContext]; } [NSOpenGLContext clearCurrentContext]; #if 0 // we issue the CGL Lock from Java upfront! CGLUnlockContext([ctx CGLContextObj]); #endif [pool release]; return true; } Bool deleteContext(NSOpenGLContext* ctx, Bool releaseOnMainThread) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; [ctx clearDrawable]; if(releaseOnMainThread && NO == [NSThread isMainThread]) { [ctx performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:NO]; } else { // would hangs for ~10s for 1 of a shared context set or offscreen context, set releaseOnMainThread=true ! [ctx release]; } [pool release]; return true; } Bool flushBuffer(NSOpenGLContext* ctx) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; [ctx flushBuffer]; [pool release]; return true; } void setContextOpacity(NSOpenGLContext* ctx, int opacity) { [ctx setValues:&opacity forParameter:NSOpenGLCPSurfaceOpacity]; } void updateContext(NSOpenGLContext* ctx) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; NSView *nsView = [ctx view]; if(NULL != nsView) { DBG_PRINT("updateContext.0: ctx %p, ctx.view %p\n", ctx, nsView); [ctx update]; DBG_PRINT("updateContext.X\n"); } [pool release]; } void copyContext(NSOpenGLContext* dest, NSOpenGLContext* src, int mask) { [dest copyAttributesFromContext: src withMask: mask]; } void* updateContextRegister(NSOpenGLContext* ctx, NSView* view) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; DBG_PRINT("updateContextRegister.0: ctx %p, view %p\n", ctx, view); ContextUpdater *contextUpdater = [[ContextUpdater alloc] initWithContext: ctx view: view]; DBG_PRINT("updateContextRegister.X: ctxupd %p\n", contextUpdater); [pool release]; return contextUpdater; } Bool updateContextNeedsUpdate(void* updater) { ContextUpdater *contextUpdater = (ContextUpdater *)updater; BOOL res; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; res = [contextUpdater needsUpdate]; [pool release]; return ( res == TRUE ) ? true : false; } void updateContextUnregister(void* updater) { ContextUpdater *contextUpdater = (ContextUpdater *)updater; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; DBG_PRINT("updateContextUnregister.0: ctxupd %p\n", contextUpdater); [contextUpdater release]; DBG_PRINT("updateContextUnregister.X\n"); [pool release]; } NSOpenGLPixelBuffer* createPBuffer(int renderTarget, int internalFormat, int width, int height) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; DBG_PRINT("createPBuffer.0: renderTarget 0x%x, ifmt 0x%x, %dx%d: \n", renderTarget, internalFormat, width, height); NSOpenGLPixelBuffer* pBuffer = [[NSOpenGLPixelBuffer alloc] initWithTextureTarget:renderTarget textureInternalFormat:internalFormat textureMaxMipMapLevel:0 pixelsWide:width pixelsHigh:height]; DBG_PRINT("createPBuffer.X: res %p\n", pBuffer); [pool release]; return pBuffer; } Bool destroyPBuffer(NSOpenGLPixelBuffer* pBuffer) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; DBG_PRINT("destroyPBuffer.0: pbuffer %p\n", pBuffer); [pBuffer release]; DBG_PRINT("destroyPBuffer.X\n"); [pool release]; return true; } void setContextPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; DBG_PRINT("setContextPBuffer.0: ctx %p, pbuffer %p\n", ctx, pBuffer); [ctx setPixelBuffer: pBuffer cubeMapFace: 0 mipMapLevel: 0 currentVirtualScreen: [ctx currentVirtualScreen]]; DBG_PRINT("setContextPBuffer.X\n"); [pool release]; } void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, GLenum colorBuffer) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; DBG_PRINT("setContextTextureImageToPBuffer.0: ctx %p, pbuffer %p, colorBuffer 0x%x\n", ctx, pBuffer, (int)colorBuffer); [ctx setTextureImageToPixelBuffer: pBuffer colorBuffer: colorBuffer]; DBG_PRINT("setContextTextureImageToPBuffer.X\n"); [pool release]; } Bool isNSOpenGLPixelBuffer(uint64_t object) { NSObject *nsObj = (NSObject*) (intptr_t) object; DBG_PRINT("isNSOpenGLPixelBuffer.0: obj %p\n", object); Bool res = [nsObj isKindOfClass:[NSOpenGLPixelBuffer class]]; DBG_PRINT("isNSOpenGLPixelBuffer.X: res %d\n", (int)res); return res; } #include Bool imagesInitialized = false; static char libGLStr[] = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"; static char libGLUStr[] = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib"; static const struct mach_header *libGLImage; static const struct mach_header *libGLUImage; void* getProcAddress(const char *procname) { if (imagesInitialized == false) { imagesInitialized = true; unsigned long options = NSADDIMAGE_OPTION_RETURN_ON_ERROR; libGLImage = NSAddImage(libGLStr, options); libGLUImage = NSAddImage(libGLUStr, options); } unsigned long options = NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR; char underscoreName[512] = "_"; strcat(underscoreName, procname); if (NSIsSymbolNameDefinedInImage(libGLImage, underscoreName) == YES) { NSSymbol sym = NSLookupSymbolInImage(libGLImage, underscoreName, options); return NSAddressOfSymbol(sym); } if (NSIsSymbolNameDefinedInImage(libGLUImage, underscoreName) == YES) { NSSymbol sym = NSLookupSymbolInImage(libGLUImage, underscoreName, options); return NSAddressOfSymbol(sym); } if (NSIsSymbolNameDefinedWithHint(underscoreName, "GL")) { NSSymbol sym = NSLookupAndBindSymbol(underscoreName); return NSAddressOfSymbol(sym); } return NULL; } void setSwapInterval(NSOpenGLContext* ctx, int interval) { GLint swapInterval = interval; [ctx setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval]; } Bool setGammaRamp(int tableSize, float* redRamp, float* greenRamp, float* blueRamp) { CGDisplayErr err = CGSetDisplayTransferByTable(kCGDirectMainDisplay, tableSize, redRamp, greenRamp, blueRamp); return (err == CGDisplayNoErr); } void resetGammaRamp() { CGDisplayRestoreColorSyncSettings(); }