/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.gluegen.runtime; import java.nio.*; public class StructAccessor { private ByteBuffer bb; private CharBuffer cb; private DoubleBuffer db; private FloatBuffer fb; private IntBuffer ib; private LongBuffer lb; private ShortBuffer sb; public StructAccessor(ByteBuffer bb) { // Setting of byte order is concession to native code which needs // to instantiate these this.bb = bb.order(ByteOrder.nativeOrder()); } public ByteBuffer getBuffer() { return bb; } /** Return a slice of the current ByteBuffer starting at the specified byte offset and extending the specified number of bytes. Note that this method is not thread-safe with respect to the other methods in this class. */ public ByteBuffer slice(int byteOffset, int byteLength) { bb.position(byteOffset); bb.limit(byteOffset + byteLength); ByteBuffer newBuf = bb.slice(); bb.position(0); bb.limit(bb.capacity()); return newBuf; } /** Retrieves the byte at the specified slot (byte offset). */ public byte getByteAt(int slot) { return bb.get(slot); } /** Puts a byte at the specified slot (byte offset). */ public void setByteAt(int slot, byte v) { bb.put(slot, v); } /** Retrieves the char at the specified slot (2-byte offset). */ public char getCharAt(int slot) { return charBuffer().get(slot); } /** Puts a char at the specified slot (2-byte offset). */ public void setCharAt(int slot, char v) { charBuffer().put(slot, v); } /** Retrieves the double at the specified slot (8-byte offset). */ public double getDoubleAt(int slot) { return doubleBuffer().get(slot); } /** Puts a double at the specified slot (8-byte offset). */ public void setDoubleAt(int slot, double v) { doubleBuffer().put(slot, v); } /** Retrieves the float at the specified slot (4-byte offset). */ public float getFloatAt(int slot) { return floatBuffer().get(slot); } /** Puts a float at the specified slot (4-byte offset). */ public void setFloatAt(int slot, float v) { floatBuffer().put(slot, v); } /** Retrieves the int at the specified slot (4-byte offset). */ public int getIntAt(int slot) { return intBuffer().get(slot); } /** Puts a int at the specified slot (4-byte offset). */ public void setIntAt(int slot, int v) { intBuffer().put(slot, v); } /** Retrieves the long at the specified slot (8-byte offset). */ public long getLongAt(int slot) { return longBuffer().get(slot); } /** Puts a long at the specified slot (8-byte offset). */ public void setLongAt(int slot, long v) { longBuffer().put(slot, v); } /** Retrieves the short at the specified slot (2-byte offset). */ public short getShortAt(int slot) { return shortBuffer().get(slot); } /** Puts a short at the specified slot (2-byte offset). */ public void setShortAt(int slot, short v) { shortBuffer().put(slot, v); } //---------------------------------------------------------------------- // Internals only below this point // private CharBuffer charBuffer() { if (cb == null) { cb = bb.asCharBuffer(); } return cb; } private DoubleBuffer doubleBuffer() { if (db == null) { db = bb.asDoubleBuffer(); } return db; } private FloatBuffer floatBuffer() { if (fb == null) { fb = bb.asFloatBuffer(); } return fb; } private IntBuffer intBuffer() { if (ib == null) { ib = bb.asIntBuffer(); } return ib; } private LongBuffer longBuffer() { if (lb == null) { lb = bb.asLongBuffer(); } return lb; } private ShortBuffer shortBuffer() { if (sb == null) { sb = bb.asShortBuffer(); } return sb; } }