/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl; import java.awt.Canvas; import java.awt.EventQueue; import java.awt.Graphics; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import net.java.games.jogl.impl.*; // FIXME: Subclasses need to call resetGLFunctionAvailability() on their // context whenever the displayChanged() function is called on our // GLEventListeners /** A heavyweight AWT component which provides OpenGL rendering support. This is the primary implementation of {@link GLDrawable}; {@link GLJPanel} is provided for compatibility with Swing user interfaces when adding a heavyweight doesn't work either because of Z-ordering or LayoutManager problems. This class can not be instantiated directly; use {@link GLDrawableFactory} to construct them. */ public class GLCanvas extends Canvas implements GLAutoDrawable { protected static final boolean DEBUG = Debug.debug("GLCanvas"); private GLDrawableHelper drawableHelper = new GLDrawableHelper(); private GLDrawable drawable; private GLContextImpl context; private boolean autoSwapBufferMode = true; private boolean sendReshape = false; public GLCanvas(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith, GraphicsDevice device) { super(GLDrawableFactory.getFactory().chooseGraphicsConfiguration(capabilities, chooser, device)); drawable = GLDrawableFactory.getFactory().getGLDrawable(this, capabilities, chooser); context = (GLContextImpl) drawable.createContext(shareWith); context.setSynchronized(true); } public GLContext createContext(GLContext shareWith) { return drawable.createContext(shareWith); } public void setRealized(boolean realized) { } public void display() { maybeDoSingleThreadedWorkaround(displayOnEventDispatchThreadAction, displayAction, false); } /** Overridden from Canvas; calls {@link #display}. Should not be invoked by applications directly. */ public void paint(Graphics g) { display(); } /** Overridden from Canvas; used to indicate when it's safe to create an OpenGL context for the component. */ public void addNotify() { super.addNotify(); drawable.setRealized(true); if (DEBUG) { System.err.println("GLCanvas.addNotify()"); } } /** Overridden from Canvas; used to indicate that it's no longer safe to have an OpenGL context for the component. */ public void removeNotify() { context.destroy(); drawable.setRealized(false); super.removeNotify(); if (DEBUG) { System.err.println("GLCanvas.removeNotify()"); } } /** Overridden from Canvas; causes {@link GLDrawableHelper#reshape} to be called on all registered {@link GLEventListener}s. Called automatically by the AWT; should not be invoked by applications directly. */ public void reshape(int x, int y, int width, int height) { super.reshape(x, y, width, height); sendReshape = true; } /** Overridden from Canvas to prevent Java2D's clearing of the canvas from interfering with the OpenGL rendering. */ public void update(Graphics g) { paint(g); } public void addGLEventListener(GLEventListener listener) { drawableHelper.addGLEventListener(listener); } public void removeGLEventListener(GLEventListener listener) { drawableHelper.removeGLEventListener(listener); } public GLContext getContext() { return context; } public GL getGL() { return context.getGL(); } public void setGL(GL gl) { context.setGL(gl); } public GLU getGLU() { return context.getGLU(); } public void setGLU(GLU glu) { context.setGLU(glu); } public void setAutoSwapBufferMode(boolean onOrOff) { drawableHelper.setAutoSwapBufferMode(onOrOff); } public boolean getAutoSwapBufferMode() { return drawableHelper.getAutoSwapBufferMode(); } public void swapBuffers() { maybeDoSingleThreadedWorkaround(swapBuffersOnEventDispatchThreadAction, swapBuffersAction, false); } public boolean canCreateOffscreenDrawable() { return context.canCreatePbufferContext(); } public GLPbuffer createOffscreenDrawable(GLCapabilities capabilities, int initialWidth, int initialHeight) { // FIXME: add option to not share textures and display lists with parent context return new GLPbufferImpl(context.createPbufferDrawable(capabilities, initialWidth, initialHeight), getContext()); } //---------------------------------------------------------------------- // Internals only below this point // private void maybeDoSingleThreadedWorkaround(Runnable eventDispatchThreadAction, Runnable invokeGLAction, boolean isReshape) { if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) { try { // Reshape events must not block on the event queue due to the // possibility of deadlocks during initial component creation. // This solution is not optimal, because it changes the // semantics of reshape() to have some of the processing being // done asynchronously, but at least it preserves the // semantics of the single-threaded workaround. if (!isReshape) { EventQueue.invokeAndWait(eventDispatchThreadAction); } else { EventQueue.invokeLater(eventDispatchThreadAction); } } catch (Exception e) { throw new GLException(e); } } else { drawableHelper.invokeGL(drawable, context, invokeGLAction, initAction); } } class InitAction implements Runnable { public void run() { drawableHelper.init(GLCanvas.this); } } private InitAction initAction = new InitAction(); class DisplayAction implements Runnable { public void run() { if (sendReshape) { // Note: we ignore the given x and y within the parent component // since we are drawing directly into this heavyweight component. int width = getWidth(); int height = getHeight(); getGL().glViewport(0, 0, width, height); drawableHelper.reshape(GLCanvas.this, 0, 0, width, height); sendReshape = false; } drawableHelper.display(GLCanvas.this); } } private DisplayAction displayAction = new DisplayAction(); class SwapBuffersAction implements Runnable { public void run() { drawable.swapBuffers(); } } private SwapBuffersAction swapBuffersAction = new SwapBuffersAction(); // Workaround for ATI driver bugs related to multithreading issues // like simultaneous rendering via Animators to canvases that are // being resized on the AWT event dispatch thread class DisplayOnEventDispatchThreadAction implements Runnable { public void run() { drawableHelper.invokeGL(drawable, context, displayAction, initAction); } } private DisplayOnEventDispatchThreadAction displayOnEventDispatchThreadAction = new DisplayOnEventDispatchThreadAction(); class SwapBuffersOnEventDispatchThreadAction implements Runnable { public void run() { drawableHelper.invokeGL(drawable, context, swapBuffersAction, initAction); } } private SwapBuffersOnEventDispatchThreadAction swapBuffersOnEventDispatchThreadAction = new SwapBuffersOnEventDispatchThreadAction(); }