/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl; public abstract class GLContext { public static final int CONTEXT_NOT_CURRENT = 0; public static final int CONTEXT_CURRENT = 1; public static final int CONTEXT_CURRENT_NEW = 2; private static ThreadLocal currentContext = new ThreadLocal(); /** * Returns the GLDrawable to which this context may be used to * draw. */ // FIXME // public abstract GLDrawable getGLDrawable(); /** * Makes this GLContext current on the calling thread. * * There are two return values that indicate success and one that * indicates failure. A return value of CONTEXT_CURRENT_NEW * indicates that that context has been made current, and that * this is the first time this context has been made current, or * that the state of the underlying context or drawable may have * changed since the last time this context was made current. In * this case, the application may wish to initialize the state. A * return value of CONTEXT_CURRENT indicates that the context has * been made currrent, with its previous state restored. * * If the context could not be made current (for example, because * the underlying drawable has not ben realized on the display) , * a value of CONTEXT_NOT_CURRENT is returned. * * If the context is in use by another thread at the time of the * call, then if isSynchronized() is true the call will * block. If isSynchronized() is false, an exception will be * thrown and the context will remain current on the other thread. * * @return CONTEXT_CURRENT if the context was successfully made current * @return CONTEXT_CURRENT_NEW if the context was successfully made * current, but need to be initialized. * * @return CONTEXT_NOT_CURRENT if the context could not be made current. * * @throws GLException if synchronization is disabled and the * context is current on another thread, or because the context * could not be created or made current due to non-recoverable, * window system-specific errors. */ public abstract int makeCurrent() throws GLException; /** * Releases control of this GLContext from the current thread. * * @throw GLException if the context had not previously been made * current on the current thread */ public abstract void release() throws GLException; /** * Returns the context which is current on the current thread. If no * context is current, returns null. * * @return the context current on this thread, or null if no context * is current. */ public static GLContext getCurrent() { return (GLContext) currentContext.get(); } /** * Sets the current context object on the current thread. This * method is called by GLContext implementations during {@link * #makeCurrent} and does not need to be called by end users. * */ public static void setCurrent(GLContext cur) { currentContext.set(cur); } /** * For onscreen GLDrawables, indicates to the GLContext * implementation that the underlying window has been created and * can be drawn into. */ public abstract void setRealized(); /** * Destroys this OpenGL context and frees its associated resources. *
* For onscreen GLDrawables, should be used to indicate to the * GLContext implementation that the underlying window has been * destroyed. */ public abstract void destroy(); /** * Returns true if 'makeCurrent' will exhibit synchronized behavior. */ public abstract boolean isSynchronized(); /** * Determines whether 'makeCurrent' will exhibit synchronized behavior. */ public abstract void setSynchronized(boolean isSynchronized); // 'GL' and 'GLU' pipelines allow instrumenting the actual // pipeline for debugging, tracing, etc. public abstract GL getGL(); public abstract GLU getGLU(); public abstract void setGL(GL gl); public abstract void setGLU(GLU glu); }