/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import net.java.games.jogl.impl.*; /**
Provides a virtual machine- and operating system-independent mechanism for creating {@link net.java.games.jogl.GLCanvas} and {@link net.java.games.jogl.GLJPanel} objects.
The {@link net.java.games.jogl.GLCapabilities} objects passed in to the various factory methods are used as a hint for the properties of the returned drawable. The default capabilities selection algorithm (equivalent to passing in a null {@link GLCapabilitiesChooser}) is described in {@link DefaultGLCapabilitiesChooser}. Sophisticated applications needing to change the selection algorithm may pass in their own {@link GLCapabilitiesChooser} which can select from the available pixel formats.
Because of the multithreaded nature of the Java platform's
window system toolkit, it is typically not possible to immediately
reject a given {@link GLCapabilities} as being unsupportable by
either returning null
from the creation routines or
raising a {@link GLException}. The semantics of the rejection
process are (unfortunately) left unspecified for now. The current
implementation will cause a {@link GLException} to be raised
during the first repaint of the {@link GLCanvas} or {@link
GLJPanel} if the capabilities can not be met.
GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice()
. */
public GLCanvas createGLCanvas(GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
GLDrawable shareWith,
GraphicsDevice device) {
if (chooser == null) {
chooser = new DefaultGLCapabilitiesChooser();
}
if (device == null) {
device = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
}
// The platform-specific GLContextFactory will only provide a
// non-null GraphicsConfiguration on platforms where this is
// necessary (currently only X11, as Windows allows the pixel
// format of the window to be set later and Mac OS X seems to
// handle this very differently than all other platforms). On
// other platforms this method returns null; it is the case (at
// least in the Sun AWT implementation) that this will result in
// equivalent behavior to calling the no-arg super() constructor
// for Canvas.
return new GLCanvas(GLContextFactory.getFactory().
chooseGraphicsConfiguration(capabilities, chooser, device),
capabilities,
chooser,
shareWith);
}
/** Creates a {@link GLJPanel} with the specified capabilities using
the default capabilities selection algorithm. */
public GLJPanel createGLJPanel(GLCapabilities capabilities) {
return createGLJPanel(capabilities, null, null);
}
/** Creates a {@link GLJPanel} with the specified capabilities using
the default capabilities selection algorithm. The panel will
share textures and display lists with the specified {@link
GLDrawable}; the drawable must either be null or have been
fabricated from this factory or by classes in this package. A
null drawable indicates no sharing. */
public GLJPanel createGLJPanel(GLCapabilities capabilities, GLDrawable shareWith) {
return createGLJPanel(capabilities, null, shareWith);
}
/** Creates a {@link GLJPanel} with the specified capabilities using
the supplied capabilities selection algorithm. A null chooser is
equivalent to using the {@link DefaultGLCapabilitiesChooser}. */
public GLJPanel createGLJPanel(GLCapabilities capabilities, GLCapabilitiesChooser chooser) {
return createGLJPanel(capabilities, chooser, null);
}
/** Creates a {@link GLJPanel} with the specified capabilities using
the supplied capabilities selection algorithm. A null chooser is
equivalent to using the {@link DefaultGLCapabilitiesChooser}.
The panel will share textures and display lists with the
specified {@link GLDrawable}; the drawable must either be null
or have been fabricated from this factory or by classes in this
package. A null drawable indicates no sharing. */
public GLJPanel createGLJPanel(GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
GLDrawable shareWith) {
if (chooser == null) {
chooser = new DefaultGLCapabilitiesChooser();
}
return new GLJPanel(capabilities, chooser, shareWith);
}
}