/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import net.java.games.jogl.impl.*; /**

Provides a virtual machine- and operating system-independent mechanism for creating {@link GLDrawable}s.

The {@link net.java.games.jogl.GLCapabilities} objects passed in to the various factory methods are used as a hint for the properties of the returned drawable. The default capabilities selection algorithm (equivalent to passing in a null {@link GLCapabilitiesChooser}) is described in {@link DefaultGLCapabilitiesChooser}. Sophisticated applications needing to change the selection algorithm may pass in their own {@link GLCapabilitiesChooser} which can select from the available pixel formats.

Because of the multithreaded nature of the Java platform's window system toolkit, it is typically not possible to immediately reject a given {@link GLCapabilities} as being unsupportable by either returning null from the creation routines or raising a {@link GLException}. The semantics of the rejection process are (unfortunately) left unspecified for now. The current implementation will cause a {@link GLException} to be raised during the first repaint of the {@link GLCanvas} or {@link GLJPanel} if the capabilities can not be met. Pbuffers are always created immediately and their creation will fail with a {@link GLException} if errors occur.

*/ public abstract class GLDrawableFactory { private static GLDrawableFactory factory; /** Returns the sole GLDrawableFactory instance. */ public static GLDrawableFactory getFactory() { if (factory == null) { try { String osName = System.getProperty("os.name"); String osNameLowerCase = osName.toLowerCase(); Class factoryClass = null; // Because there are some complications with generating all // platforms' Java glue code on all platforms (among them that we // would have to include jawt.h and jawt_md.h in the jogl // sources, which we currently don't have to do) we break the only // static dependencies with platform-specific code here using reflection. if (osNameLowerCase.startsWith("wind")) { factoryClass = Class.forName("net.java.games.jogl.impl.windows.WindowsGLDrawableFactory"); } else if (osNameLowerCase.startsWith("mac os x")) { factoryClass = Class.forName("net.java.games.jogl.impl.macosx.MacOSXGLDrawableFactory"); } else { // Assume Linux, Solaris, etc. Should probably test for these explicitly. factoryClass = Class.forName("net.java.games.jogl.impl.x11.X11GLDrawableFactory"); } if (factoryClass == null) { throw new GLException("OS " + osName + " not yet supported"); } factory = (GLDrawableFactory) factoryClass.newInstance(); } catch (ClassNotFoundException e) { throw new GLException(e); } catch (InstantiationException e) { throw new GLException(e); } catch (IllegalAccessException e) { throw new GLException(e); } } return factory; } /** * Selects an AWT GraphicsConfiguration on the specified * GraphicsDevice compatible with the supplied GLCapabilities. This * method is intended to be used by applications which do not use * the supplied GLCanvas class but instead wrap their own Canvas * with a GLDrawable. Some platforms (specifically X11) require the * GraphicsConfiguration to be specified when the platform-specific * window system object, such as a Canvas, is created. This method * returns null on platforms on which the OpenGL pixel format * selection process is performed later. * * @see java.awt.Canvas#Canvas(java.awt.GraphicsConfiguration) */ public abstract GraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GraphicsDevice device); /** * Returns a GLDrawable that wraps a platform-specific window system * object, such as an AWT or LCDUI Canvas. On platforms which * support it, selects a pixel format compatible with the supplied * GLCapabilities, or if the passed GLCapabilities object is null, * uses a default set of capabilities. On these platforms, uses * either the supplied GLCapabilitiesChooser object, or if the * passed GLCapabilitiesChooser object is null, uses a * DefaultGLCapabilitiesChooser instance. * * @throws IllegalArgumentException if the passed target is either * null or its data type is not supported by this GLDrawableFactory. * @throws GLException if any window system-specific errors caused * the creation of the GLDrawable to fail. */ public abstract GLDrawable getGLDrawable(Object target, GLCapabilities capabilities, GLCapabilitiesChooser chooser) throws IllegalArgumentException, GLException; //---------------------------------------------------------------------- // Methods to create high-level objects /** Creates a {@link GLCanvas} on the default graphics device with the specified capabilities using the default capabilities selection algorithm. */ public GLCanvas createGLCanvas(GLCapabilities capabilities) { return createGLCanvas(capabilities, null, null, null); } /** Creates a {@link GLCanvas} on the specified graphics device with the specified capabilities using the supplied capabilities selection algorithm. A null chooser is equivalent to using the {@link DefaultGLCapabilitiesChooser}. The canvas will share textures and display lists with the specified {@link GLContext}; the context must either be null or have been fabricated by classes in this package. A null context indicates no sharing. A null GraphicsDevice is equivalent to using that returned from GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice(). */ public GLCanvas createGLCanvas(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith, GraphicsDevice device) { if (chooser == null) { chooser = new DefaultGLCapabilitiesChooser(); } if (device == null) { device = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice(); } return new GLCanvas(capabilities, chooser, shareWith, device); } /** Creates a {@link GLJPanel} with the specified capabilities using the default capabilities selection algorithm. */ public GLJPanel createGLJPanel(GLCapabilities capabilities) { return createGLJPanel(capabilities, null, null); } /** Creates a {@link GLJPanel} with the specified capabilities using the default capabilities selection algorithm. The panel will share textures and display lists with the specified {@link GLContext}; the context must either be null or have been fabricated by classes in this package. A null context indicates no sharing. */ public GLJPanel createGLJPanel(GLCapabilities capabilities, GLContext shareWith) { return createGLJPanel(capabilities, null, shareWith); } /** Creates a {@link GLJPanel} with the specified capabilities using the supplied capabilities selection algorithm. A null chooser is equivalent to using the {@link DefaultGLCapabilitiesChooser}. */ public GLJPanel createGLJPanel(GLCapabilities capabilities, GLCapabilitiesChooser chooser) { return createGLJPanel(capabilities, chooser, null); } /** Creates a {@link GLJPanel} with the specified capabilities using the supplied capabilities selection algorithm. A null chooser is equivalent to using the {@link DefaultGLCapabilitiesChooser}. The panel will share textures and display lists with the specified {@link GLContext}; the context must either be null or have been fabricated by classes in this package. A null context indicates no sharing. */ public GLJPanel createGLJPanel(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith) { if (chooser == null) { chooser = new DefaultGLCapabilitiesChooser(); } return new GLJPanel(capabilities, chooser, shareWith); } /** * Returns true if it is possible to create a GLPbuffer with the * given capabilites and dimensions. */ public abstract boolean canCreateGLPbuffer(GLCapabilities capabilities, int initialWidth, int initialHeight); /** * Creates a GLPbuffer with the given capabilites and dimensions. */ public abstract GLPbuffer createGLPbuffer(GLCapabilities capabilities, int initialWidth, int initialHeight, GLContext shareWith); }