/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl; /** Offscreen rendering support via pbuffers. This class adds very little functionality over the GLDrawable class; the only methods are those which allow access to the pbuffer's contents as a texture map. These methods are currently highly experimental and may be removed in a future release. */ public interface GLPbuffer extends GLDrawable { /** Binds this pbuffer to its internal texture target. Only valid to call if offscreen render-to-texture has been specified in the GLCapabilities for this GLPbuffer. If the render-to-texture-rectangle capability has also been specified, this will use e.g. wglBindTexImageARB as its implementation and cause the texture to be bound to e.g. the GL_TEXTURE_RECTANGLE_NV state; otherwise, during the display() phase the pixels will have been copied into an internal texture target and this will cause that to be bound to the GL_TEXTURE_2D state. */ public void bindTexture(); /** Unbinds the pbuffer from its internal texture target. */ public void releaseTexture(); /** Querries initialization status a this pBuffer*/ public boolean isInitialized(); }