/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl; import java.awt.Component; import net.java.games.jogl.*; public abstract class GLContextFactory { private static GLContextFactory factory; public static GLContextFactory getFactory() { if (factory == null) { try { String osName = System.getProperty("os.name"); String osNameLowerCase = osName.toLowerCase(); Class factoryClass = null; // Because there are some complications with generating all // platforms' Java glue code on all platforms (among them that we // would have to include jawt.h and jawt_md.h in the jogl // sources, which we currently don't have to do) we break the only // static dependencies with platform-specific code here using reflection. if (osNameLowerCase.startsWith("wind")) { factoryClass = Class.forName("net.java.games.jogl.impl.windows.WindowsGLContextFactory"); } else if (osNameLowerCase.startsWith("mac os x")) { factoryClass = Class.forName("net.java.games.jogl.impl.macosx.MacOSXGLContextFactory"); } else { // Assume Linux, Solaris, etc. Should probably test for these explicitly. factoryClass = Class.forName("net.java.games.jogl.impl.x11.X11GLContextFactory"); } if (factoryClass == null) { throw new GLException("OS " + osName + " not yet supported"); } factory = (GLContextFactory) factoryClass.newInstance(); } catch (ClassNotFoundException e) { throw new GLException(e); } catch (InstantiationException e) { throw new GLException(e); } catch (IllegalAccessException e) { throw new GLException(e); } } return factory; } public abstract GLContext createGLContext(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith); }