/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl; import java.util.*; import net.java.games.jogl.*; /** Encapsulates the implementation of most of the GLDrawable's methods to be able to share it between GLCanvas and GLJPanel. */ public class GLDrawableHelper { private List listeners = new ArrayList(); private GL gl; // FIXME // private GLU glu; public GLDrawableHelper() { } public void addGLEventListener(GLEventListener listener) { listeners.add(listener); } public void removeGLEventListener(GLEventListener listener) { listeners.remove(listener); } public void init(GLDrawable drawable) { // Note that we don't use iterator() since listeners may // add/remove other listeners during initialization. We don't // guarantee that all listeners will be evaluated if // removeGLEventListener is called. for (int i = 0; i < listeners.size(); i++) { ((GLEventListener) listeners.get(i)).init(drawable); } } public void display(GLDrawable drawable) { for (int i = 0; i < listeners.size(); i++) { ((GLEventListener) listeners.get(i)).display(drawable); } } public void reshape(GLDrawable drawable, int x, int y, int width, int height) { for (int i = 0; i < listeners.size(); i++) { ((GLEventListener) listeners.get(i)).reshape(drawable, x, y, width, height); } } }