/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl; import java.awt.Dimension; import java.awt.EventQueue; import java.awt.event.*; import java.beans.PropertyChangeListener; import net.java.games.jogl.*; /** Platform-independent class exposing pbuffer functionality to applications. This class is not exposed in the public API as it would probably add no value; however it implements the GLDrawable interface so can be interacted with via its display() method. */ public class GLPbufferImpl implements GLPbuffer { // GLPbufferContext private GLContextImpl context; private GLDrawableHelper drawableHelper = new GLDrawableHelper(); private boolean isInitialized=false; private int floatMode; public GLPbufferImpl(GLContext context) { this.context = (GLContextImpl) context; } public void display() { maybeDoSingleThreadedWorkaround(displayOnEventDispatchThreadAction, displayAction, false); } public void setSize(int width, int height) { // FIXME throw new GLException("Not yet implemented"); } public int getWidth() { // FIXME throw new GLException("Not yet implemented"); } public int getHeight() { // FIXME throw new GLException("Not yet implemented"); } public void addGLEventListener(GLEventListener listener) { drawableHelper.addGLEventListener(listener); } public void removeGLEventListener(GLEventListener listener) { drawableHelper.removeGLEventListener(listener); } public GL getGL() { return context.getGL(); } public void setGL(GL gl) { context.setGL(gl); } public GLU getGLU() { return context.getGLU(); } public void setGLU(GLU glu) { context.setGLU(glu); } public void setAutoSwapBufferMode(boolean onOrOff) { context.setAutoSwapBufferMode(onOrOff); } public boolean getAutoSwapBufferMode() { return context.getAutoSwapBufferMode(); } public void swapBuffers() { maybeDoSingleThreadedWorkaround(swapBuffersOnEventDispatchThreadAction, swapBuffersAction, false); } public boolean canCreateOffscreenDrawable() { return false; } public GLPbuffer createOffscreenDrawable(GLCapabilities capabilities, int initialWidth, int initialHeight) { throw new GLException("Not supported"); } public void bindTexture() { // Doesn't make much sense to try to do this on the event dispatch // thread given that it has to be called while the context is current context.bindPbufferToTexture(); } public void releaseTexture() { // Doesn't make much sense to try to do this on the event dispatch // thread given that it has to be called while the context is current context.releasePbufferFromTexture(); } public GLContext getContext() { return context; } // FIXME: workaround for problems with deferring reshape actions public GLDrawableHelper getDrawableHelper() { return drawableHelper; } //---------------------------------------------------------------------- // No-ops for ComponentEvents // public void addComponentListener(ComponentListener l) {} public void removeComponentListener(ComponentListener l) {} public void addFocusListener(FocusListener l) {} public void removeFocusListener(FocusListener l) {} public void addHierarchyBoundsListener(HierarchyBoundsListener l) {} public void removeHierarchyBoundsListener(HierarchyBoundsListener l) {} public void addHierarchyListener(HierarchyListener l) {} public void removeHierarchyListener(HierarchyListener l) {} public void addInputMethodListener(InputMethodListener l) {} public void removeInputMethodListener(InputMethodListener l) {} public void addKeyListener(KeyListener l) {} public void removeKeyListener(KeyListener l) {} public void addMouseListener(MouseListener l) {} public void removeMouseListener(MouseListener l) {} public void addMouseMotionListener(MouseMotionListener l) {} public void removeMouseMotionListener(MouseMotionListener l) {} public void addMouseWheelListener(MouseWheelListener l) {} public void removeMouseWheelListener(MouseWheelListener l) {} public void addPropertyChangeListener(PropertyChangeListener listener) {} public void removePropertyChangeListener(PropertyChangeListener listener) {} public void addPropertyChangeListener(String propertyName, PropertyChangeListener listener) {} public void removePropertyChangeListener(String propertyName, PropertyChangeListener listener) {} /** Queries initialization status of this pBuffer. * @return true if initialized * */ public boolean isInitialized(){ return isInitialized; } public void destroy() { context.destroy(); } public int getFloatingPointMode() { if (floatMode == 0) { throw new GLException("Pbuffer not initialized, or floating-point support not requested"); } return floatMode; } //---------------------------------------------------------------------- // Internals only below this point // private void maybeDoSingleThreadedWorkaround(Runnable eventDispatchThreadAction, Runnable invokeGLAction, boolean isReshape) { if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) { try { // Reshape events must not block on the event queue due to the // possibility of deadlocks during initial component creation. // This solution is not optimal, because it changes the // semantics of reshape() to have some of the processing being // done asynchronously, but at least it preserves the // semantics of the single-threaded workaround. if (!isReshape) { EventQueue.invokeAndWait(eventDispatchThreadAction); } else { EventQueue.invokeLater(eventDispatchThreadAction); } } catch (Exception e) { throw new GLException(e); } } else { drawableHelper.invokeGL(context, invokeGLAction, isReshape, initAction); } } class InitAction implements Runnable { public void run() { isInitialized=true; floatMode = context.getFloatingPointMode(); drawableHelper.init(GLPbufferImpl.this); } } private InitAction initAction = new InitAction(); class DisplayAction implements Runnable { public void run() { drawableHelper.display(GLPbufferImpl.this); } } private DisplayAction displayAction = new DisplayAction(); class SwapBuffersAction implements Runnable { public void run() { context.swapBuffers(); } } private SwapBuffersAction swapBuffersAction = new SwapBuffersAction(); // Workaround for ATI driver bugs related to multithreading issues // like simultaneous rendering via Animators to canvases that are // being resized on the AWT event dispatch thread class DisplayOnEventDispatchThreadAction implements Runnable { public void run() { drawableHelper.invokeGL(context, displayAction, false, initAction); } } private DisplayOnEventDispatchThreadAction displayOnEventDispatchThreadAction = new DisplayOnEventDispatchThreadAction(); class SwapBuffersOnEventDispatchThreadAction implements Runnable { public void run() { drawableHelper.invokeGL(context, swapBuffersAction, false, initAction); } } private SwapBuffersOnEventDispatchThreadAction swapBuffersOnEventDispatchThreadAction = new SwapBuffersOnEventDispatchThreadAction(); }