/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl; import java.security.AccessController; import java.security.PrivilegedAction; /** Encapsulates the workaround of running all display operations on the AWT event queue thread for the purposes of working around problems seen primarily on ATI cards when rendering into a surface that is simultaneously being resized by the event queue thread.
As of JOGL 1.1 b10, this property defaults to true. Problems have been seen on Windows, Linux and Mac OS X platforms that are solved by switching all OpenGL work to a single thread, which this workaround provides. The forthcoming JSR-231 work will rethink how such a mechanism is implemented, but the core result of needing to perform all OpenGL work on a single thread for best compatibility will remain. */ public class SingleThreadedWorkaround { private static boolean singleThreadedWorkaround = true; // If the user specified the workaround's system property (either // true or false), don't let the automatic detection have any effect private static boolean systemPropertySpecified = false; static { AccessController.doPrivileged(new PrivilegedAction() { public Object run() { String workaround = System.getProperty("jogl.1thread"); if (workaround == null) { // Old system property (for compatibility) workaround = System.getProperty("JOGL_SINGLE_THREADED_WORKAROUND"); } if (workaround == null) { // Older system property (for compatibility) workaround = System.getProperty("ATI_WORKAROUND"); } if (workaround != null && (!workaround.equals("auto"))) { systemPropertySpecified = true; singleThreadedWorkaround = Boolean.valueOf(workaround).booleanValue(); } printWorkaroundNotice(); return null; } }); } /** Public method for users to disable the single-threaded workaround in application code. Should perhaps eventually promote this method to the public API. */ public static void disableWorkaround() { systemPropertySpecified = true; singleThreadedWorkaround = false; if (Debug.verbose()) { System.err.println("Application forced disabling of single-threaded workaround of dispatching display() on event thread"); } } public static void shouldDoWorkaround() { if (!systemPropertySpecified) { singleThreadedWorkaround = true; printWorkaroundNotice(); } } public static boolean doWorkaround() { return singleThreadedWorkaround; } private static void printWorkaroundNotice() { if (singleThreadedWorkaround && Debug.verbose()) { System.err.println("Using single-threaded workaround of dispatching display() on event thread"); } } }