/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl; import java.security.AccessController; import java.security.PrivilegedAction; /** Encapsulates the workaround of running all display operations on the AWT event queue thread for the purposes of working around problems seen primarily on ATI cards when rendering into a surface that is simultaneously being resized by the event queue thread */ public class SingleThreadedWorkaround { private static boolean ATI_WORKAROUND = false; // If the user specified the workaround's system property (either // true or false), don't let the automatic detection have any effect private static boolean systemPropertySpecified = false; private static boolean verbose = false; static { AccessController.doPrivileged(new PrivilegedAction() { public Object run() { String workaround = System.getProperty("ATI_WORKAROUND"); if (workaround != null) { systemPropertySpecified = true; ATI_WORKAROUND = Boolean.valueOf(workaround).booleanValue(); } verbose = (System.getProperty("jogl.verbose") != null); printWorkaroundNotice(); return null; } }); } public static void shouldDoWorkaround() { if (!systemPropertySpecified) { ATI_WORKAROUND = true; printWorkaroundNotice(); } } public static boolean doWorkaround() { return ATI_WORKAROUND; } private static void printWorkaroundNotice() { if (ATI_WORKAROUND && verbose) { System.err.println("Using ATI workaround of dispatching display() on event thread"); } } }