/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl.macosx; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; /** This MacOSXGLContext implementation provides interoperability with the NSOpenGLView Cocoa widget. The MacOSXGLImpl can be instantiated without a GLContext, in which case it expects that the end user will handle all OpenGL context management. Dynamic function lookup is supported in this configuration by having this object provide the FunctionAvailabilityTable. */ class MacOSXDummyGLContext extends MacOSXGLContext { private MacOSXGLImpl gl; MacOSXDummyGLContext(MacOSXGLImpl gl) { super(null, null, null, null); this.gl = gl; } protected GL createGL() { return gl; } protected boolean isOffscreen() { return false; } public int getOffscreenContextBufferedImageType() { throw new GLException("Should not call this"); } public int getOffscreenContextReadBuffer() { throw new GLException("Should not call this"); } public boolean offscreenImageNeedsVerticalFlip() { throw new GLException("Should not call this"); } public boolean canCreatePbufferContext() { throw new GLException("Should not call this"); } public synchronized GLContext createPbufferContext(GLCapabilities capabilities, int initialWidth, int initialHeight) { throw new GLException("Should not call this"); } public void bindPbufferToTexture() { throw new GLException("Should not call this"); } public void releasePbufferFromTexture() { throw new GLException("Should not call this"); } protected synchronized boolean makeCurrent(Runnable initAction) throws GLException { throw new GLException("Should not call this"); } public synchronized void swapBuffers() throws GLException { throw new GLException("Should not call this"); } protected synchronized void free() throws GLException { throw new GLException("Should not call this"); } protected boolean create() { throw new GLException("Should not call this"); } public void destroy() { throw new GLException("Should not call this"); } public void resetGLFunctionAvailability() { super.resetGLFunctionAvailability(); } }