/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl.macosx; import java.awt.Component; import java.awt.EventQueue; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.lang.reflect.InvocationTargetException; import java.util.ArrayList; import java.util.List; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class MacOSXGLDrawableFactory extends GLDrawableFactoryImpl { static { NativeLibLoader.load(); } public GraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GraphicsDevice device) { return null; } public GLDrawable getGLDrawable(Object target, GLCapabilities capabilities, GLCapabilitiesChooser chooser) { if (target == null) { throw new IllegalArgumentException("Null target"); } if (!(target instanceof Component)) { throw new IllegalArgumentException("GLDrawables not supported for objects of type " + target.getClass().getName() + " (only Components are supported in this implementation)"); } return new MacOSXOnscreenGLDrawable((Component) target, capabilities, chooser); } public GLDrawableImpl createOffscreenDrawable(GLCapabilities capabilities, GLCapabilitiesChooser chooser) { return new MacOSXOffscreenGLDrawable(capabilities); } public boolean canCreateGLPbuffer(GLCapabilities capabilities, int initialWidth, int initialHeight) { return true; } public GLPbuffer createGLPbuffer(final GLCapabilities capabilities, final int initialWidth, final int initialHeight, final GLContext shareWith) { final List returnList = new ArrayList(); Runnable r = new Runnable() { public void run() { MacOSXPbufferGLDrawable pbufferDrawable = new MacOSXPbufferGLDrawable(capabilities, initialWidth, initialHeight); GLPbufferImpl pbuffer = new GLPbufferImpl(pbufferDrawable, shareWith); returnList.add(pbuffer); } }; maybeDoSingleThreadedWorkaround(r); return (GLPbuffer) returnList.get(0); } public long dynamicLookupFunction(String glFuncName) { return CGL.getProcAddress(glFuncName); } private void maybeDoSingleThreadedWorkaround(Runnable action) { if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) { try { EventQueue.invokeAndWait(action); } catch (InvocationTargetException e) { throw new GLException(e.getTargetException()); } catch (InterruptedException e) { throw new GLException(e); } } else { action.run(); } } }