/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl.macosx; import java.awt.Component; import java.util.*; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; import java.security.*; public class MacOSXOnscreenGLContext extends MacOSXGLContext { // Variables for lockSurface/unlockSurface private JAWT_DrawingSurface ds; private JAWT_DrawingSurfaceInfo dsi; private JAWT_MacOSXDrawingSurfaceInfo macosxdsi; // Indicates whether the component (if an onscreen context) has been // realized. Plausibly, before the component is realized the JAWT // should return an error or NULL object from some of its // operations; this appears to be the case on Win32 but is not true // at least with Sun's current X11 implementation (1.4.x), which // crashes with no other error reported if the DrawingSurfaceInfo is // fetched from a locked DrawingSurface during the validation as a // result of calling show() on the main thread. To work around this // we prevent any JAWT or OpenGL operations from being done until // addNotify() is called on the component. protected boolean realized; // Variables for pbuffer support List pbuffersToInstantiate = new ArrayList(); // Workaround for instance of 4796548 private boolean firstLock = true; public MacOSXOnscreenGLContext(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith) { super(component, capabilities, chooser, shareWith); } protected boolean isOffscreen() { return false; } public int getOffscreenContextReadBuffer() { throw new GLException("Should not call this"); } public boolean offscreenImageNeedsVerticalFlip() { throw new GLException("Should not call this"); } public boolean canCreatePbufferContext() { return true; } public GLContext createPbufferContext(GLCapabilities capabilities, int initialWidth, int initialHeight) { MacOSXPbufferGLContext ctx = new MacOSXPbufferGLContext(capabilities, initialWidth, initialHeight); ctx.setSynchronized(true); GLContextShareSet.registerSharing(this, ctx); pbuffersToInstantiate.add(ctx); return ctx; } public void bindPbufferToTexture() { throw new GLException("Should not call this"); } public void releasePbufferFromTexture() { throw new GLException("Should not call this"); } protected int makeCurrentImpl() throws GLException { try { if (!realized) { return CONTEXT_NOT_CURRENT; } if (!lockSurface()) { return CONTEXT_NOT_CURRENT; } int ret = super.makeCurrentImpl(); if ((ret == CONTEXT_CURRENT) || (ret == CONTEXT_CURRENT_NEW)) { // Assume the canvas might have been resized or moved and tell the OpenGL // context to update itself. This used to be done only upon receiving a // reshape event but that doesn't appear to be sufficient. An experiment // was also done to add a HierarchyBoundsListener to the GLCanvas and // do this updating only upon reshape of this component or reshape or movement // of an ancestor, but this also wasn't sufficient and left garbage on the // screen in some situations. CGL.updateContext(nsContext, nsView); // Instantiate any pending pbuffers while (!pbuffersToInstantiate.isEmpty()) { MacOSXPbufferGLContext ctx = (MacOSXPbufferGLContext) pbuffersToInstantiate.remove(pbuffersToInstantiate.size() - 1); ctx.createPbuffer(nsView, nsContext); } } else { // View might not have been ready unlockSurface(); } return ret; } catch (RuntimeException e) { try { unlockSurface(); } catch (Exception e2) { // do nothing if unlockSurface throws } throw(e); } } protected void releaseImpl() throws GLException { try { super.releaseImpl(); } finally { unlockSurface(); } } protected void destroyImpl() throws GLException { realized = false; super.destroyImpl(); } public void swapBuffers() throws GLException { if (!CGL.flushBuffer(nsContext, nsView)) { throw new GLException("Error swapping buffers"); } } private boolean lockSurface() throws GLException { if (nsView != 0) { throw new GLException("Surface already locked"); } ds = getJAWT().GetDrawingSurface(component); if (ds == null) { // Widget not yet realized return false; } int res = ds.Lock(); if ((res & JAWTFactory.JAWT_LOCK_ERROR) != 0) { throw new GLException("Unable to lock surface"); } // See whether the surface changed and if so destroy the old // OpenGL nsContext so it will be recreated if ((res & JAWTFactory.JAWT_LOCK_SURFACE_CHANGED) != 0) { if (nsContext != 0) { //CGL.updateContextUnregister(nsContext, nsView, updater); // gznote: not thread safe yet! if (!CGL.deleteContext(nsContext, nsView)) { throw new GLException("Unable to delete old GL nsContext after surface changed"); } } } if (firstLock) { AccessController.doPrivileged(new PrivilegedAction() { public Object run() { dsi = ds.GetDrawingSurfaceInfo(); return null; } }); } else { dsi = ds.GetDrawingSurfaceInfo(); } if (dsi == null) { ds.Unlock(); getJAWT().FreeDrawingSurface(ds); ds = null; // Widget not yet realized return false; } firstLock = false; macosxdsi = (JAWT_MacOSXDrawingSurfaceInfo) dsi.platformInfo(); if (macosxdsi == null) { ds.FreeDrawingSurfaceInfo(dsi); ds.Unlock(); getJAWT().FreeDrawingSurface(ds); ds = null; dsi = null; // Widget not yet realized return false; } nsView = macosxdsi.cocoaViewRef(); if (nsView == 0) { ds.FreeDrawingSurfaceInfo(dsi); ds.Unlock(); getJAWT().FreeDrawingSurface(ds); ds = null; dsi = null; macosxdsi = null; // Widget not yet realized return false; } return true; } private void unlockSurface() throws GLException { if (nsView == 0) { throw new GLException("Surface already unlocked"); } ds.FreeDrawingSurfaceInfo(dsi); ds.Unlock(); getJAWT().FreeDrawingSurface(ds); ds = null; dsi = null; macosxdsi = null; nsView = 0; } }