/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl.macosx; import java.awt.Component; import java.lang.ref.WeakReference; import java.security.*; import java.util.*; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class MacOSXOnscreenGLDrawable extends MacOSXGLDrawable { public static final int LOCK_SURFACE_NOT_READY = 1; public static final int LOCK_SURFACE_CHANGED = 2; public static final int LOCK_SUCCESS = 3; private static JAWT jawt; protected Component component; private List/*>*/ createdContexts = new ArrayList(); // Variables for lockSurface/unlockSurface private JAWT_DrawingSurface ds; private JAWT_DrawingSurfaceInfo dsi; private JAWT_MacOSXDrawingSurfaceInfo macosxdsi; // Indicates whether the component (if an onscreen context) has been // realized. Plausibly, before the component is realized the JAWT // should return an error or NULL object from some of its // operations; this appears to be the case on Win32 but is not true // at least with Sun's current X11 implementation (1.4.x), which // crashes with no other error reported if the DrawingSurfaceInfo is // fetched from a locked DrawingSurface during the validation as a // result of calling show() on the main thread. To work around this // we prevent any JAWT or OpenGL operations from being done until // addNotify() is called on the component. protected boolean realized; // Workaround for instance of 4796548 private boolean firstLock = true; public MacOSXOnscreenGLDrawable(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser) { super(capabilities, chooser); this.component = component; } public GLContext createContext(GLContext shareWith) { MacOSXOnscreenGLContext context = new MacOSXOnscreenGLContext(this, shareWith); // NOTE: we need to keep track of the created contexts in order to // implement swapBuffers() because of how Mac OS X implements its // OpenGL window interface synchronized (this) { List newContexts = new ArrayList(); newContexts.addAll(createdContexts); newContexts.add(new WeakReference(context)); createdContexts = newContexts; } return context; } public void setRealized(boolean realized) { this.realized = realized; } public void setSize(int width, int height) { component.setSize(width, height); } public int getWidth() { return component.getWidth(); } public int getHeight() { return component.getHeight(); } public void swapBuffers() throws GLException { for (Iterator iter = createdContexts.iterator(); iter.hasNext(); ) { WeakReference ref = (WeakReference) iter.next(); MacOSXOnscreenGLContext ctx = (MacOSXOnscreenGLContext) ref.get(); // FIXME: clear out unreachable contexts if (ctx != null) { ctx.swapBuffers(); // FIXME: it isn't clear how to produce the same functionality // as swapping an HDC's or GLXDrawable's buffers using the // NSOpenGLContext API flushBuffer. Other platforms would // associate the swapBuffer / flushBuffer API with the NSView // rather than the NSOpenGLContext. For now, assume that // calling flushBuffer on one context is the same as calling a // "swapBuffers" function for the NSView. return; } } } public int lockSurface() throws GLException { if (!realized) { return LOCK_SURFACE_NOT_READY; } if (nsView != 0) { throw new GLException("Surface already locked"); } ds = getJAWT().GetDrawingSurface(component); if (ds == null) { // Widget not yet realized return LOCK_SURFACE_NOT_READY; } int res = ds.Lock(); if ((res & JAWTFactory.JAWT_LOCK_ERROR) != 0) { throw new GLException("Unable to lock surface"); } // See whether the surface changed and if so destroy the old // OpenGL context so it will be recreated (NOTE: removeNotify // should handle this case, but it may be possible that race // conditions can cause this code to be triggered -- should test // more) int ret = LOCK_SUCCESS; if ((res & JAWTFactory.JAWT_LOCK_SURFACE_CHANGED) != 0) { ret = LOCK_SURFACE_CHANGED; } if (firstLock) { AccessController.doPrivileged(new PrivilegedAction() { public Object run() { dsi = ds.GetDrawingSurfaceInfo(); return null; } }); } else { dsi = ds.GetDrawingSurfaceInfo(); } if (dsi == null) { // Widget not yet realized ds.Unlock(); getJAWT().FreeDrawingSurface(ds); ds = null; return LOCK_SURFACE_NOT_READY; } firstLock = false; macosxdsi = (JAWT_MacOSXDrawingSurfaceInfo) dsi.platformInfo(); if (macosxdsi == null) { // Widget not yet realized ds.FreeDrawingSurfaceInfo(dsi); ds.Unlock(); getJAWT().FreeDrawingSurface(ds); ds = null; dsi = null; return LOCK_SURFACE_NOT_READY; } nsView = macosxdsi.cocoaViewRef(); if (nsView == 0) { // Widget not yet realized ds.FreeDrawingSurfaceInfo(dsi); ds.Unlock(); getJAWT().FreeDrawingSurface(ds); ds = null; dsi = null; macosxdsi = null; return LOCK_SURFACE_NOT_READY; } return ret; } public void unlockSurface() throws GLException { if (nsView == 0) { throw new GLException("Surface already unlocked"); } ds.FreeDrawingSurfaceInfo(dsi); ds.Unlock(); getJAWT().FreeDrawingSurface(ds); ds = null; dsi = null; macosxdsi = null; nsView = 0; } //---------------------------------------------------------------------- // Internals only below this point // private JAWT getJAWT() { if (jawt == null) { JAWT j = new JAWT(); j.version(JAWTFactory.JAWT_VERSION_1_4); if (!JAWTFactory.JAWT_GetAWT(j)) { throw new RuntimeException("Unable to initialize JAWT"); } jawt = j; } return jawt; } }