package net.java.games.jogl.impl.macosx; import java.security.*; import java.util.*; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class MacOSXPbufferGLContext extends MacOSXGLContext { protected MacOSXPbufferGLDrawable drawable; // State for render-to-texture and render-to-texture-rectangle support private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV private int texture; // actual texture object private static boolean isTigerOrLater; static { String osVersion = (String) AccessController.doPrivileged(new PrivilegedAction() { public Object run() { return System.getProperty("os.version"); } }); StringTokenizer tok = new StringTokenizer(osVersion, ". "); int major = Integer.parseInt(tok.nextToken()); int minor = Integer.parseInt(tok.nextToken()); isTigerOrLater = ((major > 10) || (minor > 3)); } public MacOSXPbufferGLContext(MacOSXPbufferGLDrawable drawable, GLContext shareWith) { super(drawable, shareWith); this.drawable = drawable; } public void bindPbufferToTexture() { GL gl = getGL(); gl.glBindTexture(textureTarget, texture); // FIXME: not clear whether this is really necessary, but since // the API docs seem to imply it is and since it doesn't seem to // impact performance, leaving it in CGL.setContextTextureImageToPBuffer(nsContext, drawable.getPbuffer(), GL.GL_FRONT); } public void releasePbufferFromTexture() { } protected int makeCurrentImpl() throws GLException { if (drawable.getPbuffer() == 0) { if (DEBUG) { System.err.println("Pbuffer not instantiated yet for " + this); } // pbuffer not instantiated yet return CONTEXT_NOT_CURRENT; } int res = super.makeCurrentImpl(); if (res == CONTEXT_CURRENT_NEW) { // Initialize render-to-texture support if requested boolean rect = drawable.getCapabilities().getOffscreenRenderToTextureRectangle(); GL gl = getGL(); if (rect) { if (!gl.isExtensionAvailable("GL_EXT_texture_rectangle")) { System.err.println("MacOSXPbufferGLContext: WARNING: GL_EXT_texture_rectangle extension not " + "supported; skipping requested render_to_texture_rectangle support for pbuffer"); rect = false; } } textureTarget = (rect ? GL.GL_TEXTURE_RECTANGLE_EXT : GL.GL_TEXTURE_2D); int[] tmp = new int[1]; gl.glGenTextures(1, tmp, 0); texture = tmp[0]; gl.glBindTexture(textureTarget, texture); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE); gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, drawable.getWidth(), drawable.getHeight(), 0); } return res; } public int getFloatingPointMode() { return GLPbuffer.APPLE_FLOAT; } protected boolean create() { GLCapabilities capabilities = drawable.getCapabilities(); if (capabilities.getOffscreenFloatingPointBuffers() && !isTigerOrLater) { throw new GLException("Floating-point pbuffers supported only on OS X 10.4 or later"); } if (!super.create(true, capabilities.getOffscreenFloatingPointBuffers())) { return false; } // Must now associate the pbuffer with our newly-created context CGL.setContextPBuffer(nsContext, drawable.getPbuffer()); return true; } }