package net.java.games.jogl.impl.macosx; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class MacOSXPbufferGLContext extends MacOSXGLContext { private static final boolean DEBUG = false; protected int initWidth; protected int initHeight; private long pBuffer; protected int width; protected int height; // State for render-to-texture and render-to-texture-rectangle support private boolean created; private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV private int texture; // actual texture object public MacOSXPbufferGLContext(GLCapabilities capabilities, int initialWidth, int initialHeight) { super(null, capabilities, null, null); this.initWidth = initialWidth; this.initHeight = initialHeight; } public boolean canCreatePbufferContext() { return false; } public GLContext createPbufferContext(GLCapabilities capabilities, int initialWidth, int initialHeight) { throw new GLException("Not supported"); } public void bindPbufferToTexture() { GL gl = getGL(); gl.glBindTexture(textureTarget, texture); // FIXME: not clear whether this is really necessary, but since // the API docs seem to imply it is and since it doesn't seem to // impact performance, leaving it in CGL.setContextTextureImageToPBuffer(nsContext, pBuffer, GL.GL_FRONT); } public void releasePbufferFromTexture() { } public void createPbuffer(long parentView, long parentContext) { GL gl = getGL(); // Must initally grab OpenGL function pointers while parent's // context is current because otherwise we don't have the cgl // extensions available to us resetGLFunctionAvailability(); int renderTarget; if (capabilities.getOffscreenRenderToTextureRectangle()) { width = initWidth; height = initHeight; renderTarget = GL.GL_TEXTURE_RECTANGLE_EXT; } else { width = getNextPowerOf2(initWidth); height = getNextPowerOf2(initHeight); renderTarget = GL.GL_TEXTURE_2D; } this.pBuffer = CGL.createPBuffer(renderTarget, width, height); if (this.pBuffer == 0) { throw new GLException("pbuffer creation error: CGL.createPBuffer() failed"); } if (DEBUG) { System.err.println("Created pbuffer " + width + " x " + height); } } protected synchronized boolean makeCurrent(Runnable initAction) throws GLException { created = false; if (pBuffer == 0) { // pbuffer not instantiated yet return false; } boolean res = super.makeCurrent(initAction); if (created) { // Initialize render-to-texture support if requested boolean rect = capabilities.getOffscreenRenderToTextureRectangle(); GL gl = getGL(); if (rect) { if (!gl.isExtensionAvailable("GL_EXT_texture_rectangle")) { System.err.println("MacOSXPbufferGLContext: WARNING: GL_EXT_texture_rectangle extension not " + "supported; skipping requested render_to_texture_rectangle support for pbuffer"); rect = false; } } textureTarget = (rect ? GL.GL_TEXTURE_RECTANGLE_EXT : GL.GL_TEXTURE_2D); int[] tmp = new int[1]; gl.glGenTextures(1, tmp); texture = tmp[0]; gl.glBindTexture(textureTarget, texture); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE); gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, width, height, 0); } return res; } public void destroyPBuffer() { if (this.pBuffer != 0) { CGL.destroyPBuffer(nsContext, pBuffer); } this.pBuffer = 0; if (DEBUG) { System.err.println("Destroyed pbuffer " + width + " x " + height); } } public void handleModeSwitch(long parentView, long parentContext) { throw new GLException("Not yet implemented"); } protected boolean isOffscreen() { // FIXME: currently the only caller of this won't cause proper // resizing of the pbuffer anyway. return false; } public void swapBuffers() throws GLException { // FIXME: do we need to do anything if the pbuffer is double-buffered? } private int getNextPowerOf2(int number) { if (((number-1) & number) == 0) { //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0 return number; } int power = 0; while (number > 0) { number = number>>1; power++; } return (1<