/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl.macosx; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class MacOSXPbufferGLDrawable extends MacOSXGLDrawable { private static final boolean DEBUG = Debug.debug("MacOSXPbufferGLContext"); protected int initWidth; protected int initHeight; protected long pBuffer; protected int width; protected int height; // State for render-to-texture and render-to-texture-rectangle support private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV private int texture; // actual texture object public MacOSXPbufferGLDrawable(GLCapabilities capabilities, int initialWidth, int initialHeight) { super(capabilities, null); this.initWidth = initialWidth; this.initHeight = initialHeight; createPbuffer(); } public GLContext createContext(GLContext shareWith) { return new MacOSXPbufferGLContext(this, shareWith); } public void destroy() { if (this.pBuffer != 0) { CGL.destroyPBuffer(0, pBuffer); this.pBuffer = 0; if (DEBUG) { System.err.println("Destroyed pbuffer " + width + " x " + height); } } } public void setSize(int width, int height) { // FIXME throw new GLException("Not yet implemented"); } public int getWidth() { return width; } public int getHeight() { return height; } public GLCapabilities getCapabilities() { return capabilities; } public long getPbuffer() { return pBuffer; } public void swapBuffers() throws GLException { // FIXME: do we need to do anything if the pbuffer is double-buffered? } protected void createPbuffer() { int renderTarget; if (capabilities.getOffscreenRenderToTextureRectangle()) { width = initWidth; height = initHeight; renderTarget = GL.GL_TEXTURE_RECTANGLE_EXT; } else { width = getNextPowerOf2(initWidth); height = getNextPowerOf2(initHeight); renderTarget = GL.GL_TEXTURE_2D; } int internalFormat = GL.GL_RGBA; if (capabilities.getOffscreenFloatingPointBuffers()) { // FIXME: want to check availability of GL_APPLE_float_pixels // extension, but need valid OpenGL context in order to do so -- // in worst case would need to create dummy window / GLCanvas // (undesirable) -- could maybe also do this with pbuffers /* if (!gl.isExtensionAvailable("GL_APPLE_float_pixels")) { throw new GLException("Floating-point support (GL_APPLE_float_pixels) not available"); } */ switch (capabilities.getRedBits()) { case 16: internalFormat = GL.GL_RGBA_FLOAT16_APPLE; break; case 32: internalFormat = GL.GL_RGBA_FLOAT32_APPLE; break; default: throw new GLException("Invalid floating-point bit depth (only 16 and 32 supported)"); } } pBuffer = CGL.createPBuffer(renderTarget, internalFormat, width, height); if (pBuffer == 0) { throw new GLException("pbuffer creation error: CGL.createPBuffer() failed"); } if (DEBUG) { System.err.println("Created pbuffer 0x" + toHexString(pBuffer) + ", " + width + " x " + height + " for " + this); } } private int getNextPowerOf2(int number) { if (((number-1) & number) == 0) { //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0 return number; } int power = 0; while (number > 0) { number = number>>1; power++; } return (1<