/* * Portions Copyright (C) 2003 Sun Microsystems, Inc. * All rights reserved. */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** ** Author: Eric Veach, July 1994 ** Java Port: Pepijn Van Eeckhoudt, July 2003 ** Java Port: Nathan Parker Burg, August 2003 */ package net.java.games.jogl.impl.tesselator; class Dict { DictNode head; Object frame; DictLeq leq; private Dict() { } static Dict dictNewDict(Object frame, DictLeq leq) { Dict dict = new Dict(); dict.head = new DictNode(); dict.head.key = null; dict.head.next = dict.head; dict.head.prev = dict.head; dict.frame = frame; dict.leq = leq; return dict; } static void dictDeleteDict(Dict dict) { dict.head = null; dict.frame = null; dict.leq = null; } static DictNode dictInsert(Dict dict, Object key) { return dictInsertBefore(dict, dict.head, key); } static DictNode dictInsertBefore(Dict dict, DictNode node, Object key) { do { node = node.prev; } while (node.key != null && !dict.leq.leq(dict.frame, node.key, key)); DictNode newNode = new DictNode(); newNode.key = key; newNode.next = node.next; node.next.prev = newNode; newNode.prev = node; node.next = newNode; return newNode; } static Object dictKey(DictNode aNode) { return aNode.key; } static DictNode dictSucc(DictNode aNode) { return aNode.next; } static DictNode dictPred(DictNode aNode) { return aNode.prev; } static DictNode dictMin(Dict aDict) { return aDict.head.next; } static DictNode dictMax(Dict aDict) { return aDict.head.prev; } static void dictDelete(Dict dict, DictNode node) { node.next.prev = node.prev; node.prev.next = node.next; } static DictNode dictSearch(Dict dict, Object key) { DictNode node = dict.head; do { node = node.next; } while (node.key != null && !(dict.leq.leq(dict.frame, key, node.key))); return node; } public interface DictLeq { boolean leq(Object frame, Object key1, Object key2); } }