/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl.windows; import java.nio.*; import java.util.*; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class WindowsGLContext extends GLContextImpl { protected WindowsGLDrawable drawable; protected long hglrc; private boolean wglGetExtensionsStringEXTInitialized; private boolean wglGetExtensionsStringEXTAvailable; private static final Map/**/ functionNameMap; private static final Map/**/ extensionNameMap; private WGLExt wglExt; // Table that holds the addresses of the native C-language entry points for // WGL extension functions. private WGLExtProcAddressTable wglExtProcAddressTable; static { functionNameMap = new HashMap(); functionNameMap.put("glAllocateMemoryNV", "wglAllocateMemoryNV"); functionNameMap.put("glFreeMemoryNV", "wglFreeMemoryNV"); extensionNameMap = new HashMap(); extensionNameMap.put("GL_ARB_pbuffer", "WGL_ARB_pbuffer"); extensionNameMap.put("GL_ARB_pixel_format", "WGL_ARB_pixel_format"); } public WindowsGLContext(WindowsGLDrawable drawable, GLContext shareWith) { super(shareWith); this.drawable = drawable; } public Object getPlatformGLExtensions() { return getWGLExt(); } public WGLExt getWGLExt() { if (wglExt == null) { wglExt = new WGLExtImpl(this); } return wglExt; } public GLDrawable getGLDrawable() { return drawable; } protected String mapToRealGLFunctionName(String glFunctionName) { String lookup = (String) functionNameMap.get(glFunctionName); if (lookup != null) { return lookup; } return glFunctionName; } protected String mapToRealGLExtensionName(String glExtensionName) { String lookup = (String) extensionNameMap.get(glExtensionName); if (lookup != null) { return lookup; } return glExtensionName; } /** * Creates and initializes an appropriate OpenGL context. Should only be * called by {@link #makeCurrentImpl()}. */ protected void create() { if (drawable.getHDC() == 0) { throw new GLException("Internal error: attempted to create OpenGL context without an associated drawable"); } hglrc = WGL.wglCreateContext(drawable.getHDC()); if (hglrc == 0) { throw new GLException("Unable to create OpenGL context"); } // Windows can set up sharing of display lists after creation time WindowsGLContext other = (WindowsGLContext) GLContextShareSet.getShareContext(this); if (other != null) { long hglrc2 = other.getHGLRC(); if (hglrc2 == 0) { throw new GLException("GLContextShareSet returned an invalid OpenGL context"); } if (!WGL.wglShareLists(hglrc2, hglrc)) { throw new GLException("wglShareLists(0x" + Long.toHexString(hglrc2) + ", 0x" + Long.toHexString(hglrc) + ") failed: error code " + WGL.GetLastError()); } } GLContextShareSet.contextCreated(this); if (DEBUG) { System.err.println(getThreadName() + ": !!! Created OpenGL context " + toHexString(hglrc) + " for " + this + ", device context " + toHexString(drawable.getHDC())); } } protected int makeCurrentImpl() throws GLException { boolean created = false; if (hglrc == 0) { create(); if (DEBUG) { System.err.println(getThreadName() + ": !!! Created GL context for " + getClass().getName()); } created = true; } boolean skipMakeCurrent = false; if (NO_FREE) { if (WGL.wglGetCurrentContext() == hglrc) { if (DEBUG && VERBOSE) { System.err.println(getThreadName() + ": skipping wglMakeCurrent because context already current"); } skipMakeCurrent = true; } } if (!skipMakeCurrent) { if (!WGL.wglMakeCurrent(drawable.getHDC(), hglrc)) { throw new GLException("Error making context current: " + WGL.GetLastError()); } else { if (DEBUG && VERBOSE) { System.err.println(getThreadName() + ": wglMakeCurrent(hdc " + toHexString(drawable.getHDC()) + ", hglrc " + toHexString(hglrc) + ") succeeded"); } } } if (created) { resetGLFunctionAvailability(); return CONTEXT_CURRENT_NEW; } return CONTEXT_CURRENT; } protected void releaseImpl() throws GLException { if (!NO_FREE) { if (!WGL.wglMakeCurrent(0, 0)) { throw new GLException("Error freeing OpenGL context: " + WGL.GetLastError()); } } } protected void destroyImpl() throws GLException { if (hglrc != 0) { if (!WGL.wglDeleteContext(hglrc)) { throw new GLException("Unable to delete OpenGL context"); } if (DEBUG) { System.err.println(getThreadName() + ": !!! Destroyed OpenGL context " + toHexString(hglrc)); } hglrc = 0; GLContextShareSet.contextDestroyed(this); } } public boolean isCreated() { return (hglrc != 0); } protected void resetGLFunctionAvailability() { super.resetGLFunctionAvailability(); if (DEBUG) { System.err.println(getThreadName() + ": !!! Initializing WGL extension address table"); } resetProcAddressTable(getWGLExtProcAddressTable()); } public WGLExtProcAddressTable getWGLExtProcAddressTable() { if (wglExtProcAddressTable == null) { // FIXME: cache ProcAddressTables by capability bits so we can // share them among contexts with the same capabilities wglExtProcAddressTable = new WGLExtProcAddressTable(); } return wglExtProcAddressTable; } public String getPlatformExtensionsString() { if (!wglGetExtensionsStringEXTInitialized) { wglGetExtensionsStringEXTAvailable = (WGL.wglGetProcAddress("wglGetExtensionsStringEXT") != 0); wglGetExtensionsStringEXTInitialized = true; } if (wglGetExtensionsStringEXTAvailable) { return getWGLExt().wglGetExtensionsStringEXT(); } else { return ""; } } protected boolean isFunctionAvailable(String glFunctionName) { boolean available = super.isFunctionAvailable(glFunctionName); // Sanity check for implementations that use proc addresses for run-time // linking: if the function IS available, then make sure there's a proc // address for it if it's an extension or not part of the OpenGL 1.1 core // (post GL 1.1 functions are run-time linked on windows). assert(!available || (getGLProcAddressTable().getAddressFor(mapToRealGLFunctionName(glFunctionName)) != 0 || FunctionAvailabilityCache.isPartOfGLCore("1.1", mapToRealGLFunctionName(glFunctionName))) ); return available; } public void setSwapInterval(int interval) { // FIXME: make the context current first? Currently assumes that // will not be necessary. Make the caller do this? WGLExt wglExt = getWGLExt(); if (wglExt.isExtensionAvailable("WGL_EXT_swap_control")) { wglExt.wglSwapIntervalEXT(interval); } } public ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) { return getWGLExt().wglAllocateMemoryNV(arg0, arg1, arg2, arg3); } public int getOffscreenContextPixelDataType() { throw new GLException("Should not call this"); } public int getOffscreenContextReadBuffer() { throw new GLException("Should not call this"); } public boolean offscreenImageNeedsVerticalFlip() { throw new GLException("Should not call this"); } public void bindPbufferToTexture() { throw new GLException("Should not call this"); } public void releasePbufferFromTexture() { throw new GLException("Should not call this"); } //---------------------------------------------------------------------- // Internals only below this point // protected long getHGLRC() { return hglrc; } }