/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl.windows; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class WindowsOffscreenGLDrawable extends WindowsGLDrawable { private long origbitmap; private long hbitmap; // Width and height of the underlying bitmap private int width; private int height; public WindowsOffscreenGLDrawable(GLCapabilities capabilities, GLCapabilitiesChooser chooser) { super(null, capabilities, chooser); } public GLContext createContext(GLContext shareWith) { return new WindowsOffscreenGLContext(this, shareWith); } public void setSize(int newWidth, int newHeight) { width = newWidth; height = newHeight; if (hdc != 0) { destroy(); } create(); } public int getWidth() { return width; } public int getHeight() { return height; } private void create() { BITMAPINFO info = new BITMAPINFO(); BITMAPINFOHEADER header = info.bmiHeader(); int bitsPerPixel = (capabilities.getRedBits() + capabilities.getGreenBits() + capabilities.getBlueBits()); header.biSize(header.size()); header.biWidth(width); // NOTE: negating the height causes the DIB to be in top-down row // order rather than bottom-up; ends up being correct during pixel // readback header.biHeight(-1 * height); header.biPlanes((short) 1); header.biBitCount((short) bitsPerPixel); header.biXPelsPerMeter(0); header.biYPelsPerMeter(0); header.biClrUsed(0); header.biClrImportant(0); header.biCompression(WGL.BI_RGB); header.biSizeImage(width * height * bitsPerPixel / 8); hdc = WGL.CreateCompatibleDC(0); if (hdc == 0) { System.out.println("LastError: " + WGL.GetLastError()); throw new GLException("Error creating device context for offscreen OpenGL context"); } hbitmap = WGL.CreateDIBSection(hdc, info, WGL.DIB_RGB_COLORS, 0, 0, 0); if (hbitmap == 0) { WGL.DeleteDC(hdc); hdc = 0; throw new GLException("Error creating offscreen bitmap of width " + width + ", height " + height); } if ((origbitmap = WGL.SelectObject(hdc, hbitmap)) == 0) { WGL.DeleteObject(hbitmap); hbitmap = 0; WGL.DeleteDC(hdc); hdc = 0; throw new GLException("Error selecting bitmap into new device context"); } choosePixelFormat(false); } public void destroy() { if (hdc != 0) { // Must destroy bitmap and device context WGL.SelectObject(hdc, origbitmap); WGL.DeleteObject(hbitmap); WGL.DeleteDC(hdc); origbitmap = 0; hbitmap = 0; hdc = 0; } } }