/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl.windows; import java.util.*; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class WindowsOnscreenGLContext extends WindowsGLContext { protected WindowsOnscreenGLDrawable drawable; // Variables for pbuffer support protected List pbuffersToInstantiate = new ArrayList(); public WindowsOnscreenGLContext(WindowsOnscreenGLDrawable drawable, GLContext shareWith) { super(drawable, shareWith); this.drawable = drawable; } public boolean canCreatePbufferContext() { return false; /* return haveWGLARBPbuffer(); */ } public GLDrawableImpl createPbufferDrawable(GLCapabilities capabilities, int initialWidth, int initialHeight) { throw new GLException("No longer supported"); /* WindowsPbufferGLDrawable buf = new WindowsPbufferGLDrawable(capabilities, initialWidth, initialHeight); pbuffersToInstantiate.add(buf); return buf; */ } protected int makeCurrentImpl() throws GLException { try { int lockRes = drawable.lockSurface(); if (lockRes == WindowsOnscreenGLDrawable.LOCK_SURFACE_NOT_READY) { return CONTEXT_NOT_CURRENT; } if (lockRes == WindowsOnscreenGLDrawable.LOCK_SURFACE_CHANGED) { if (hglrc != 0) { if (!WGL.wglDeleteContext(hglrc)) { throw new GLException("Unable to delete old GL context after surface changed"); } GLContextShareSet.contextDestroyed(this); if (DEBUG) { System.err.println(getThreadName() + ": !!! Destroyed OpenGL context " + toHexString(hglrc) + " due to JAWT_LOCK_SURFACE_CHANGED"); } hglrc = 0; } } int ret = super.makeCurrentImpl(); /* if ((ret == CONTEXT_CURRENT) || (ret == CONTEXT_CURRENT_NEW)) { // Instantiate any pending pbuffers // NOTE that we supply the drawable a GL instance for our // context and that we eliminate all pipelines for it -- see // WindowsPbufferGLDrawable.destroy() if (!pbuffersToInstantiate.isEmpty()) { GL tmpGL = createGL(); while (!pbuffersToInstantiate.isEmpty()) { WindowsPbufferGLDrawable buf = (WindowsPbufferGLDrawable) pbuffersToInstantiate.remove(pbuffersToInstantiate.size() - 1); buf.createPbuffer(tmpGL, drawable.getHDC()); if (DEBUG) { System.err.println(getThreadName() + ": created pbuffer " + buf); } } } } */ return ret; } catch (RuntimeException e) { try { drawable.unlockSurface(); } catch (Exception e2) { // do nothing if unlockSurface throws } throw(e); } } protected void releaseImpl() throws GLException { try { super.releaseImpl(); } finally { drawable.unlockSurface(); } } }