/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl.windows; import java.awt.Component; import java.util.*; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class WindowsOnscreenGLContext extends WindowsGLContext { // Variables for lockSurface/unlockSurface JAWT_DrawingSurface ds; JAWT_DrawingSurfaceInfo dsi; JAWT_Win32DrawingSurfaceInfo win32dsi; // Variables for pbuffer support List pbuffersToInstantiate = new ArrayList(); public WindowsOnscreenGLContext(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith) { super(component, capabilities, chooser, shareWith); } public void invokeGL(Runnable runnable, boolean isReshape, Runnable initAction) throws GLException { // Unfortunately, invokeGL can be called with the AWT tree lock // held, and the Windows onscreen implementation of // choosePixelFormatAndCreateContext calls // Component.getGraphicsConfiguration(), which grabs the tree // lock. To avoid deadlock we have to lock the tree lock before // grabbing the GLContext's lock if we're going to create an // OpenGL context during this call. This code might not be // completely correct, and we might need to uniformly grab the AWT // tree lock, which might become a performance issue... if (hglrc == 0) { synchronized(component.getTreeLock()) { super.invokeGL(runnable, isReshape, initAction); } } else { super.invokeGL(runnable, isReshape, initAction); } } protected GL createGL() { return new WindowsGLImpl(this); } protected boolean isOffscreen() { return false; } public int getOffscreenContextReadBuffer() { throw new GLException("Should not call this"); } public boolean offscreenImageNeedsVerticalFlip() { throw new GLException("Should not call this"); } public boolean canCreatePbufferContext() { return haveWGLARBPbuffer(); } public synchronized GLContext createPbufferContext(GLCapabilities capabilities, int initialWidth, int initialHeight) { WindowsPbufferGLContext ctx = new WindowsPbufferGLContext(capabilities, initialWidth, initialHeight); pbuffersToInstantiate.add(ctx); return ctx; } public void bindPbufferToTexture() { throw new GLException("Should not call this"); } public void releasePbufferFromTexture() { throw new GLException("Should not call this"); } protected synchronized boolean makeCurrent(Runnable initAction) throws GLException { try { if (!lockSurface()) { return false; } boolean ret = super.makeCurrent(initAction); if (ret) { // Instantiate any pending pbuffers while (!pbuffersToInstantiate.isEmpty()) { WindowsPbufferGLContext ctx = (WindowsPbufferGLContext) pbuffersToInstantiate.remove(pbuffersToInstantiate.size() - 1); ctx.createPbuffer(hdc, hglrc); } } return ret; } catch (RuntimeException e) { try { unlockSurface(); } catch (Exception e2) { // do nothing if unlockSurface throws } throw(e); } } protected synchronized void free() throws GLException { try { super.free(); } finally { unlockSurface(); } } public synchronized void swapBuffers() throws GLException { if (!WGL.SwapBuffers(hdc) && (WGL.GetLastError() != 0)) { throw new GLException("Error swapping buffers"); } } private boolean lockSurface() throws GLException { if (hdc != 0) { throw new GLException("Surface already locked"); } ds = getJAWT().GetDrawingSurface(component); if (ds == null) { // Widget not yet realized return false; } int res = ds.Lock(); if ((res & JAWTFactory.JAWT_LOCK_ERROR) != 0) { throw new GLException("Unable to lock surface"); } // See whether the surface changed and if so destroy the old // OpenGL context so it will be recreated (NOTE: removeNotify // should handle this case, but it may be possible that race // conditions can cause this code to be triggered -- should test // more) if ((res & JAWTFactory.JAWT_LOCK_SURFACE_CHANGED) != 0) { if (hglrc != 0) { if (!WGL.wglDeleteContext(hglrc)) { throw new GLException("Unable to delete old GL context after surface changed"); } GLContextShareSet.contextDestroyed(this); if (DEBUG) { System.err.println(getThreadName() + ": !!! Destroyed OpenGL context " + hglrc + " due to JAWT_LOCK_SURFACE_CHANGED"); } hglrc = 0; } } dsi = ds.GetDrawingSurfaceInfo(); if (dsi == null) { // Widget not yet realized ds.Unlock(); getJAWT().FreeDrawingSurface(ds); ds = null; return false; } win32dsi = (JAWT_Win32DrawingSurfaceInfo) dsi.platformInfo(); hdc = win32dsi.hdc(); if (hdc == 0) { // Widget not yet realized ds.FreeDrawingSurfaceInfo(dsi); ds.Unlock(); getJAWT().FreeDrawingSurface(ds); ds = null; dsi = null; win32dsi = null; return false; } return true; } private void unlockSurface() { if (hdc == 0) { throw new GLException("Surface already unlocked"); } ds.FreeDrawingSurfaceInfo(dsi); ds.Unlock(); getJAWT().FreeDrawingSurface(ds); ds = null; dsi = null; win32dsi = null; hdc = 0; } protected void create() { choosePixelFormatAndCreateContext(true); } }