/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl.windows; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class WindowsPbufferGLContext extends WindowsGLContext { private static final boolean DEBUG = Debug.debug("WindowsPbufferGLContext"); // State for render-to-texture and render-to-texture-rectangle support private WindowsPbufferGLDrawable drawable; private boolean rtt; // render-to-texture? private boolean hasRTT; // render-to-texture extension available? private boolean rect; // render-to-texture-rectangle? private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV private int texture; // actual texture object public WindowsPbufferGLContext(WindowsPbufferGLDrawable drawable, GLContext shareWith) { super(drawable, shareWith); this.drawable = drawable; } public void bindPbufferToTexture() { if (!rtt) { throw new GLException("Shouldn't try to bind a pbuffer to a texture if render-to-texture hasn't been " + "specified in its GLCapabilities"); } GL gl = getGL(); gl.glBindTexture(textureTarget, texture); if (rtt && hasRTT) { if (!gl.wglBindTexImageARB(drawable.getPbuffer(), GL.WGL_FRONT_LEFT_ARB)) { throw new GLException("Binding of pbuffer to texture failed: " + wglGetLastError()); } } // FIXME: comment is wrong now // Note that if the render-to-texture extension is not supported, // we perform a glCopyTexImage2D in swapBuffers(). } public void releasePbufferFromTexture() { if (!rtt) { throw new GLException("Shouldn't try to bind a pbuffer to a texture if render-to-texture hasn't been " + "specified in its GLCapabilities"); } if (rtt && hasRTT) { GL gl = getGL(); if (!gl.wglReleaseTexImageARB(drawable.getPbuffer(), GL.WGL_FRONT_LEFT_ARB)) { throw new GLException("Releasing of pbuffer from texture failed: " + wglGetLastError()); } } } protected int makeCurrentImpl() throws GLException { if (drawable.getHDC() == 0) { // pbuffer not instantiated (yet?) if (DEBUG) { System.err.println("pbuffer not instantiated"); } return CONTEXT_NOT_CURRENT; } int res = super.makeCurrentImpl(); if (DEBUG && VERBOSE) { System.err.println("WindowsPbufferGLContext: super.makeCurrentImpl() = " + res); } if (res == CONTEXT_CURRENT_NEW) { GLCapabilities capabilities = drawable.getCapabilities(); // Initialize render-to-texture support if requested rtt = capabilities.getOffscreenRenderToTexture(); rect = capabilities.getOffscreenRenderToTextureRectangle(); GL gl = getGL(); if (rtt) { if (DEBUG) { System.err.println("Initializing render-to-texture support"); } if (!gl.isExtensionAvailable("WGL_ARB_render_texture")) { System.err.println("WindowsPbufferGLContext: WARNING: WGL_ARB_render_texture extension not " + "supported; implementing render_to_texture support using slow texture readback"); } else { hasRTT = true; if (rect && !gl.isExtensionAvailable("GL_NV_texture_rectangle")) { System.err.println("WindowsPbufferGLContext: WARNING: GL_NV_texture_rectangle extension not " + "supported; skipping requested render_to_texture_rectangle support for pbuffer"); rect = false; } if (rect) { if (DEBUG) { System.err.println(" Using render-to-texture-rectangle"); } textureTarget = GL.GL_TEXTURE_RECTANGLE_NV; } else { if (DEBUG) { System.err.println(" Using vanilla render-to-texture"); } textureTarget = GL.GL_TEXTURE_2D; } int[] tmp = new int[1]; gl.glGenTextures(1, tmp, 0); texture = tmp[0]; gl.glBindTexture(textureTarget, texture); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE); gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE); gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, drawable.getWidth(), drawable.getHeight(), 0); } } } return res; } public int getFloatingPointMode() { return drawable.getFloatingPointMode(); } private static String wglGetLastError() { return WindowsGLDrawableFactory.wglGetLastError(); } }