/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl.windows; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class WindowsPbufferGLDrawable extends WindowsGLDrawable { private int initWidth; private int initHeight; private WGLExt cachedWGLExt; // cached WGLExt instance from parent GLCanvas, // needed to destroy pbuffer private long buffer; // pbuffer handle private int width; private int height; private int floatMode; public WindowsPbufferGLDrawable(GLCapabilities capabilities, int initialWidth, int initialHeight, WindowsGLDrawable dummyDrawable, WGLExt wglExt) { super(null, capabilities, null); this.initWidth = initialWidth; this.initHeight = initialHeight; if (initWidth <= 0 || initHeight <= 0) { throw new GLException("Initial width and height of pbuffer must be positive (were (" + initWidth + ", " + initHeight + "))"); } if (DEBUG) { System.out.println("Pbuffer caps on init: " + capabilities + (capabilities.getOffscreenRenderToTexture() ? " [rtt]" : "") + (capabilities.getOffscreenRenderToTextureRectangle() ? " [rect]" : "") + (capabilities.getOffscreenFloatingPointBuffers() ? " [float]" : "")); } createPbuffer(dummyDrawable.getHDC(), wglExt); } public GLContext createContext(GLContext shareWith) { return new WindowsPbufferGLContext(this, shareWith); } public void destroy() { if (hdc != 0) { // Must release DC and pbuffer // NOTE that since the context is not current, glGetError() can // not be called here, so we skip the use of any composable // pipelines (see WindowsOnscreenGLContext.makeCurrentImpl) WGLExt wglExt = cachedWGLExt; if (wglExt.wglReleasePbufferDCARB(buffer, hdc) == 0) { throw new GLException("Error releasing pbuffer device context: error code " + WGL.GetLastError()); } hdc = 0; if (!wglExt.wglDestroyPbufferARB(buffer)) { throw new GLException("Error destroying pbuffer: error code " + WGL.GetLastError()); } buffer = 0; } } public void setSize(int width, int height) { // FIXME throw new GLException("Not yet implemented"); } public int getWidth() { return width; } public int getHeight() { return height; } public GLCapabilities getCapabilities() { return capabilities; } public long getPbuffer() { return buffer; } public int getFloatingPointMode() { return floatMode; } public void swapBuffers() throws GLException { // FIXME: this doesn't make sense any more because we don't have // access to our OpenGL context here /* // FIXME: do we need to do anything if the pbuffer is double-buffered? // For now, just grab the pixels for the render-to-texture support. if (rtt && !hasRTT) { if (DEBUG) { System.err.println("Copying pbuffer data to GL_TEXTURE_2D state"); } GL gl = getGL(); gl.glCopyTexSubImage2D(textureTarget, 0, 0, 0, 0, 0, width, height); } */ } private void createPbuffer(long parentHdc, WGLExt wglExt) { int[] iattributes = new int [2*MAX_ATTRIBS]; float[] fattributes = new float[2*MAX_ATTRIBS]; int nfattribs = 0; int niattribs = 0; if (DEBUG) { System.out.println("Pbuffer parentHdc = " + toHexString(parentHdc)); System.out.println("Pbuffer caps: " + capabilities + (capabilities.getOffscreenRenderToTexture() ? " [rtt]" : "") + (capabilities.getOffscreenRenderToTextureRectangle() ? " [rect]" : "") + (capabilities.getOffscreenFloatingPointBuffers() ? " [float]" : "")); } boolean rtt = capabilities.getOffscreenRenderToTexture(); boolean rect = capabilities.getOffscreenRenderToTextureRectangle(); boolean useFloat = capabilities.getOffscreenFloatingPointBuffers(); boolean ati = false; // Since we are trying to create a pbuffer, the pixel format we // request (and subsequently use) must be "p-buffer capable". iattributes[niattribs++] = WGLExt.WGL_DRAW_TO_PBUFFER_ARB; iattributes[niattribs++] = GL.GL_TRUE; if (rtt && !rect) { throw new GLException("Render-to-texture-rectangle requires render-to-texture to be specified"); } if (rect) { if (!wglExt.isExtensionAvailable("GL_NV_texture_rectangle")) { throw new GLException("Render-to-texture-rectangle requires GL_NV_texture_rectangle extension"); } } if (useFloat) { if (!wglExt.isExtensionAvailable("WGL_ATI_pixel_format_float") && !wglExt.isExtensionAvailable("WGL_NV_float_buffer")) { throw new GLException("Floating-point pbuffers not supported by this hardware"); } // Prefer NVidia extension over ATI if (wglExt.isExtensionAvailable("WGL_NV_float_buffer")) { ati = false; floatMode = GLPbuffer.NV_FLOAT; } else { ati = true; floatMode = GLPbuffer.ATI_FLOAT; } if (DEBUG) { System.err.println("Using " + (ati ? "ATI" : "NVidia") + " floating-point extension"); } } if (useFloat && ati) { if (rtt) { throw new GLException("Render-to-floating-point-texture not supported on ATI hardware"); } else { iattributes[niattribs++] = WGLExt.WGL_PIXEL_TYPE_ARB; iattributes[niattribs++] = WGLExt.WGL_TYPE_RGBA_FLOAT_ATI; } } else { if (!rtt) { // Currently we don't support non-truecolor visuals in the // GLCapabilities, so we don't offer the option of making // color-index pbuffers. iattributes[niattribs++] = WGLExt.WGL_PIXEL_TYPE_ARB; iattributes[niattribs++] = WGLExt.WGL_TYPE_RGBA_ARB; } } iattributes[niattribs++] = WGLExt.WGL_DOUBLE_BUFFER_ARB; if (capabilities.getDoubleBuffered()) { iattributes[niattribs++] = GL.GL_TRUE; } else { iattributes[niattribs++] = GL.GL_FALSE; } iattributes[niattribs++] = WGLExt.WGL_DEPTH_BITS_ARB; iattributes[niattribs++] = capabilities.getDepthBits(); iattributes[niattribs++] = WGLExt.WGL_RED_BITS_ARB; iattributes[niattribs++] = capabilities.getRedBits(); iattributes[niattribs++] = WGLExt.WGL_GREEN_BITS_ARB; iattributes[niattribs++] = capabilities.getGreenBits(); iattributes[niattribs++] = WGLExt.WGL_BLUE_BITS_ARB; iattributes[niattribs++] = capabilities.getBlueBits(); iattributes[niattribs++] = WGLExt.WGL_ALPHA_BITS_ARB; iattributes[niattribs++] = capabilities.getAlphaBits(); iattributes[niattribs++] = WGLExt.WGL_STENCIL_BITS_ARB; if (capabilities.getStencilBits() > 0) { iattributes[niattribs++] = GL.GL_TRUE; } else { iattributes[niattribs++] = GL.GL_FALSE; } if (capabilities.getAccumRedBits() > 0 || capabilities.getAccumGreenBits() > 0 || capabilities.getAccumBlueBits() > 0) { iattributes[niattribs++] = WGLExt.WGL_ACCUM_BITS_ARB; iattributes[niattribs++] = GL.GL_TRUE; } if (useFloat && !ati) { iattributes[niattribs++] = WGLExt.WGL_FLOAT_COMPONENTS_NV; iattributes[niattribs++] = GL.GL_TRUE; } if (rtt) { if (useFloat) { assert(!ati); if (!rect) { throw new GLException("Render-to-floating-point-texture only supported on NVidia hardware with render-to-texture-rectangle"); } iattributes[niattribs++] = WGLExt.WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV; iattributes[niattribs++] = GL.GL_TRUE; } else { iattributes[niattribs++] = rect ? WGLExt.WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV : WGLExt.WGL_BIND_TO_TEXTURE_RGB_ARB; iattributes[niattribs++] = GL.GL_TRUE; } } iattributes[niattribs++] = WGLExt.WGL_SUPPORT_OPENGL_ARB; iattributes[niattribs++] = GL.GL_TRUE; int[] pformats = new int[MAX_PFORMATS]; int nformats; int[] nformatsTmp = new int[1]; if (!wglExt.wglChoosePixelFormatARB(parentHdc, iattributes, 0, fattributes, 0, MAX_PFORMATS, pformats, 0, nformatsTmp, 0)) { throw new GLException("pbuffer creation error: wglChoosePixelFormatARB() failed"); } nformats = nformatsTmp[0]; if (nformats <= 0) { throw new GLException("pbuffer creation error: Couldn't find a suitable pixel format"); } if (DEBUG) { System.err.println("" + nformats + " suitable pixel formats found"); // query pixel format iattributes[0] = WGLExt.WGL_RED_BITS_ARB; iattributes[1] = WGLExt.WGL_GREEN_BITS_ARB; iattributes[2] = WGLExt.WGL_BLUE_BITS_ARB; iattributes[3] = WGLExt.WGL_ALPHA_BITS_ARB; iattributes[4] = WGLExt.WGL_DEPTH_BITS_ARB; iattributes[5] = (useFloat ? (ati ? WGLExt.WGL_PIXEL_TYPE_ARB : WGLExt.WGL_FLOAT_COMPONENTS_NV) : WGLExt.WGL_RED_BITS_ARB); iattributes[6] = WGLExt.WGL_SAMPLE_BUFFERS_EXT; iattributes[7] = WGLExt.WGL_SAMPLES_EXT; iattributes[8] = WGLExt.WGL_DRAW_TO_PBUFFER_ARB; int[] ivalues = new int[9]; for (int i = 0; i < nformats; i++) { if (!wglExt.wglGetPixelFormatAttribivARB(parentHdc, pformats[i], 0, 9, iattributes, 0, ivalues, 0)) { throw new GLException("Error while querying pixel format " + pformats[i] + "'s (index " + i + "'s) capabilities for debugging"); } System.err.print("pixel format " + pformats[i] + " (index " + i + "): "); System.err.print( "r: " + ivalues[0]); System.err.print(" g: " + ivalues[1]); System.err.print(" b: " + ivalues[2]); System.err.print(" a: " + ivalues[3]); System.err.print(" depth: " + ivalues[4]); System.err.print(" multisample: " + ivalues[6]); System.err.print(" samples: " + ivalues[7]); if (useFloat) { if (ati) { if (ivalues[5] == WGLExt.WGL_TYPE_RGBA_FLOAT_ATI) { System.err.print(" [ati float]"); } else if (ivalues[5] != WGLExt.WGL_TYPE_RGBA_ARB) { System.err.print(" [unknown pixel type " + ivalues[5] + "]"); } } else { if (ivalues[5] != 0) { System.err.print(" [float]"); } } } if (ivalues[8] != 0) { System.err.print(" [pbuffer]"); } System.err.println(); } } long tmpBuffer = 0; int whichFormat = 0; // Loop is a workaround for bugs in NVidia's recent drivers do { int format = pformats[whichFormat]; // Create the p-buffer. niattribs = 0; if (rtt) { iattributes[niattribs++] = WGLExt.WGL_TEXTURE_FORMAT_ARB; if (useFloat) { iattributes[niattribs++] = WGLExt.WGL_TEXTURE_FLOAT_RGB_NV; } else { iattributes[niattribs++] = WGLExt.WGL_TEXTURE_RGBA_ARB; } iattributes[niattribs++] = WGLExt.WGL_TEXTURE_TARGET_ARB; iattributes[niattribs++] = rect ? WGLExt.WGL_TEXTURE_RECTANGLE_NV : WGLExt.WGL_TEXTURE_2D_ARB; iattributes[niattribs++] = WGLExt.WGL_MIPMAP_TEXTURE_ARB; iattributes[niattribs++] = GL.GL_FALSE; iattributes[niattribs++] = WGLExt.WGL_PBUFFER_LARGEST_ARB; iattributes[niattribs++] = GL.GL_FALSE; } iattributes[niattribs++] = 0; tmpBuffer = wglExt.wglCreatePbufferARB(parentHdc, format, initWidth, initHeight, iattributes, 0); ++whichFormat; } while ((tmpBuffer == 0) && (whichFormat < nformats)); if (tmpBuffer == 0) { throw new GLException("pbuffer creation error: wglCreatePbufferARB() failed: tried " + nformats + " pixel formats, last error was: " + wglGetLastError()); } // Get the device context. long tmpHdc = wglExt.wglGetPbufferDCARB(tmpBuffer); if (tmpHdc == 0) { throw new GLException("pbuffer creation error: wglGetPbufferDCARB() failed"); } // Set up instance variables buffer = tmpBuffer; hdc = tmpHdc; cachedWGLExt = wglExt; // Determine the actual width and height we were able to create. int[] tmp = new int[1]; wglExt.wglQueryPbufferARB( buffer, WGLExt.WGL_PBUFFER_WIDTH_ARB, tmp, 0 ); width = tmp[0]; wglExt.wglQueryPbufferARB( buffer, WGLExt.WGL_PBUFFER_HEIGHT_ARB, tmp, 0 ); height = tmp[0]; if (DEBUG) { System.err.println("Created pbuffer " + width + " x " + height); } } private static String wglGetLastError() { return WindowsGLDrawableFactory.wglGetLastError(); } }