/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl.x11; import java.awt.image.BufferedImage; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class X11OffscreenGLContext extends X11GLContext { private long pixmap; private boolean isDoubleBuffered; // Width and height of the underlying bitmap private int width; private int height; public X11OffscreenGLContext(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith) { super(null, capabilities, chooser, shareWith); } protected GL createGL() { return new X11GLImpl(this); } protected boolean isOffscreen() { return true; } public int getOffscreenContextWidth() { return width; } public int getOffscreenContextHeight() { return height; } public int getOffscreenContextPixelDataType() { return GL.GL_UNSIGNED_BYTE; } public int getOffscreenContextReadBuffer() { if (isDoubleBuffered) { return GL.GL_BACK; } return GL.GL_FRONT; } public boolean offscreenImageNeedsVerticalFlip() { // There doesn't seem to be a way to do this in the construction // of the Pixmap or GLXPixmap return true; } public boolean canCreatePbufferContext() { // For now say no return false; } public synchronized GLContext createPbufferContext(GLCapabilities capabilities, int initialWidth, int initialHeight) { throw new GLException("Not supported"); } public void bindPbufferToTexture() { throw new GLException("Should not call this"); } public void releasePbufferFromTexture() { throw new GLException("Should not call this"); } protected synchronized boolean makeCurrent(Runnable initAction) throws GLException { display = X11GLContextFactory.getDisplayConnection(); if (pendingOffscreenResize) { if (pendingOffscreenWidth != width || pendingOffscreenHeight != height) { if (context != 0) { destroy(); } width = pendingOffscreenWidth; height = pendingOffscreenHeight; pendingOffscreenResize = false; } } mostRecentDisplay = display; return super.makeCurrent(initAction); } public synchronized void swapBuffers() throws GLException { } protected synchronized void free() throws GLException { try { super.free(); } finally { display = 0; } } protected void create() { XVisualInfo vis = chooseVisual(); int bitsPerPixel = vis.depth(); if (display == 0) { throw new GLException("No active display"); } int screen = GLX.DefaultScreen(display); pixmap = GLX.XCreatePixmap(display, (int) GLX.RootWindow(display, screen), width, height, bitsPerPixel); if (pixmap == 0) { throw new GLException("XCreatePixmap failed"); } drawable = GLX.glXCreateGLXPixmap(display, vis, pixmap); if (drawable == 0) { throw new GLException("glXCreateGLXPixmap failed"); } context = createContext(vis, false); if (context == 0) { throw new GLException("Unable to create OpenGL context"); } isDoubleBuffered = (X11GLContextFactory.glXGetConfig(display, vis, GLX.GLX_DOUBLEBUFFER, new int[1], 0) != 0); } protected void destroyImpl() { if (context != 0) { super.destroyImpl(); // Must destroy OpenGL context, pixmap and GLXPixmap GLX.glXDestroyContext(display, context); GLX.glXDestroyGLXPixmap(display, (int) drawable); GLX.XFreePixmap(display, pixmap); context = 0; drawable = 0; pixmap = 0; GLContextShareSet.contextDestroyed(this); } } }