/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl.x11; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class X11OffscreenGLDrawable extends X11GLDrawable { private long pixmap; private boolean isDoubleBuffered; // Width and height of the underlying bitmap private int width; private int height; public X11OffscreenGLDrawable(GLCapabilities capabilities, GLCapabilitiesChooser chooser) { super(null, capabilities, chooser); } public GLContext createContext(GLContext shareWith) { return new X11OffscreenGLContext(this, shareWith); } public void setSize(int newWidth, int newHeight) { width = newWidth; height = newHeight; if (pixmap != 0) { destroy(); } create(); } public int getWidth() { return width; } public int getHeight() { return height; } private void create() { display = X11GLContextFactory.getDisplayConnection(); XVisualInfo vis = chooseVisual(false); int bitsPerPixel = vis.depth(); lockAWT(); try { int screen = GLX.DefaultScreen(display); pixmap = GLX.XCreatePixmap(display, (int) GLX.RootWindow(display, screen), width, height, bitsPerPixel); if (pixmap == 0) { throw new GLException("XCreatePixmap failed"); } drawable = GLX.glXCreateGLXPixmap(display, vis, pixmap); if (drawable == 0) { GLX.XFreePixmap(display, pixmap); pixmap = 0; throw new GLException("glXCreateGLXPixmap failed"); } isDoubleBuffered = (X11GLContextFactory.glXGetConfig(display, vis, GLX.GLX_DOUBLEBUFFER, new int[1], 0) != 0); if (DEBUG) { System.err.println("Created pixmap " + toHexString(pixmap) + ", GLXPixmap " + toHexString(drawable) + ", display " + toHexString(display)); } } finally { unlockAWT(); } } public void destroy() { if (pixmap != 0) { if (DEBUG) { System.err.println("Destroying pixmap " + toHexString(pixmap) + ", GLXPixmap " + toHexString(drawable) + ", display " + toHexString(display)); } // Must destroy pixmap and GLXPixmap lockAWT(); if (DEBUG) { long cur = GLX.glXGetCurrentContext(); if (cur != 0) { System.err.println("WARNING: found context " + toHexString(cur) + " current during pixmap destruction"); } } // FIXME: workaround for crashes on NVidia hardware when // destroying pixmap (no context is current at the point of the // crash, at least from the point of view of // glXGetCurrentContext) GLX.glXMakeCurrent(display, 0, 0); GLX.glXDestroyGLXPixmap(display, drawable); GLX.XFreePixmap(display, pixmap); unlockAWT(); drawable = 0; pixmap = 0; display = 0; } } public boolean isDoubleBuffered() { return isDoubleBuffered; } }