/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl.x11; import java.awt.Component; import java.util.*; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class X11OnscreenGLContext extends X11GLContext { // Variables for lockSurface/unlockSurface private JAWT_DrawingSurface ds; private JAWT_DrawingSurfaceInfo dsi; private JAWT_X11DrawingSurfaceInfo x11dsi; // Indicates whether the component (if an onscreen context) has been // realized. Plausibly, before the component is realized the JAWT // should return an error or NULL object from some of its // operations; this appears to be the case on Win32 but is not true // at least with Sun's current X11 implementation (1.4.x), which // crashes with no other error reported if the DrawingSurfaceInfo is // fetched from a locked DrawingSurface during the validation as a // result of calling show() on the main thread. To work around this // we prevent any JAWT or OpenGL operations from being done until // addNotify() is called on the component. protected boolean realized; // Variables for pbuffer support List pbuffersToInstantiate = new ArrayList(); public X11OnscreenGLContext(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith) { super(component, capabilities, chooser, shareWith); } protected GL createGL() { return new X11GLImpl(this); } protected boolean isOffscreen() { return false; } public int getOffscreenContextReadBuffer() { throw new GLException("Should not call this"); } public boolean offscreenImageNeedsVerticalFlip() { throw new GLException("Should not call this"); } public boolean canCreatePbufferContext() { // FIXME: should we gate this on GLX 1.3 being available? return true; } public GLContext createPbufferContext(GLCapabilities capabilities, int initialWidth, int initialHeight) { X11PbufferGLContext ctx = new X11PbufferGLContext(capabilities, initialWidth, initialHeight); ctx.setSynchronized(true); pbuffersToInstantiate.add(ctx); return ctx; } public void bindPbufferToTexture() { throw new GLException("Should not call this"); } public void releasePbufferFromTexture() { throw new GLException("Should not call this"); } public void setSwapInterval(int interval) { GL gl = getGL(); if (gl.isExtensionAvailable("GLX_SGI_swap_control")) { gl.glXSwapIntervalSGI(interval); } } public void setRealized() { realized = true; } protected int makeCurrentImpl() throws GLException { try { if (!realized) { return CONTEXT_NOT_CURRENT; } if (!lockSurface()) { return CONTEXT_NOT_CURRENT; } int ret = super.makeCurrentImpl(); if ((ret == CONTEXT_CURRENT) || (ret == CONTEXT_CURRENT_NEW)) { // Instantiate any pending pbuffers while (!pbuffersToInstantiate.isEmpty()) { X11PbufferGLContext ctx = (X11PbufferGLContext) pbuffersToInstantiate.remove(pbuffersToInstantiate.size() - 1); ctx.createPbuffer(display, context, getGL()); } } return ret; } catch (RuntimeException e) { try { unlockSurface(); } catch (Exception e2) { // do nothing if unlockSurface throws } throw(e); } } protected void releaseImpl() throws GLException { try { super.releaseImpl(); } finally { unlockSurface(); } } protected void destroyImpl() throws GLException { realized = false; super.destroyImpl(); } public void swapBuffers() throws GLException { // FIXME: this cast to int would be wrong on 64-bit platforms // where the argument type to glXMakeCurrent would change (should // probably make GLXDrawable, and maybe XID, Opaque as long) GLX.glXSwapBuffers(display, (int) drawable); } private boolean lockSurface() throws GLException { if (drawable != 0) { throw new GLException("Surface already locked"); } ds = getJAWT().GetDrawingSurface(component); if (ds == null) { // Widget not yet realized return false; } int res = ds.Lock(); if ((res & JAWTFactory.JAWT_LOCK_ERROR) != 0) { throw new GLException("Unable to lock surface"); } // See whether the surface changed and if so destroy the old // OpenGL context so it will be recreated if ((res & JAWTFactory.JAWT_LOCK_SURFACE_CHANGED) != 0) { if (context != 0) { GLX.glXDestroyContext(display, context); context = 0; } } dsi = ds.GetDrawingSurfaceInfo(); if (dsi == null) { // Widget not yet realized ds.Unlock(); getJAWT().FreeDrawingSurface(ds); ds = null; return false; } x11dsi = (JAWT_X11DrawingSurfaceInfo) dsi.platformInfo(); display = x11dsi.display(); drawable = x11dsi.drawable(); visualID = x11dsi.visualID(); if (display == 0 || drawable == 0) { // Widget not yet realized ds.FreeDrawingSurfaceInfo(dsi); ds.Unlock(); getJAWT().FreeDrawingSurface(ds); ds = null; dsi = null; x11dsi = null; display = 0; drawable = 0; visualID = 0; return false; } mostRecentDisplay = display; return true; } private void unlockSurface() { if (drawable == 0) { throw new GLException("Surface already unlocked"); } ds.FreeDrawingSurfaceInfo(dsi); ds.Unlock(); getJAWT().FreeDrawingSurface(ds); ds = null; dsi = null; x11dsi = null; display = 0; drawable = 0; visualID = 0; } protected void create() { chooseVisualAndCreateContext(true); } }