/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.impl.x11; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class X11PbufferGLContext extends X11GLContext { private static final boolean DEBUG = Debug.debug("X11PbufferGLContext"); private int initWidth; private int initHeight; private long buffer; // GLXPbuffer private GLXFBConfig fbConfig; private int width; private int height; // FIXME: kept around because we create the OpenGL context lazily to // better integrate with the X11GLContext framework private long parentContext; private static final int MAX_PFORMATS = 256; private static final int MAX_ATTRIBS = 256; public X11PbufferGLContext(GLCapabilities capabilities, int initialWidth, int initialHeight) { super(null, capabilities, null, null); this.initWidth = initialWidth; this.initHeight = initialHeight; if (initWidth <= 0 || initHeight <= 0) { throw new GLException("Initial width and height of pbuffer must be positive (were (" + initWidth + ", " + initHeight + "))"); } } public boolean canCreatePbufferContext() { return false; } public GLContext createPbufferContext(GLCapabilities capabilities, int initialWidth, int initialHeight) { throw new GLException("Not supported"); } public void bindPbufferToTexture() { // FIXME: figure out how to implement this throw new GLException("Not yet implemented"); } public void releasePbufferFromTexture() { // FIXME: figure out how to implement this throw new GLException("Not yet implemented"); } public void createPbuffer(long display, long parentContext, GL gl) { if (display == 0) { throw new GLException("Null display"); } if (parentContext == 0) { throw new GLException("Null parentContext"); } if (capabilities.getOffscreenRenderToTexture()) { throw new GLException("Render-to-texture pbuffers not supported yet on X11"); } if (capabilities.getOffscreenRenderToTextureRectangle()) { throw new GLException("Render-to-texture-rectangle pbuffers not supported yet on X11"); } int[] iattributes = new int [2*MAX_ATTRIBS]; float[] fattributes = new float[2*MAX_ATTRIBS]; int nfattribs = 0; int niattribs = 0; // Since we are trying to create a pbuffer, the GLXFBConfig we // request (and subsequently use) must be "p-buffer capable". iattributes[niattribs++] = GL.GLX_DRAWABLE_TYPE; iattributes[niattribs++] = GL.GLX_PBUFFER_BIT; iattributes[niattribs++] = GL.GLX_RENDER_TYPE; iattributes[niattribs++] = GL.GLX_RGBA_BIT; iattributes[niattribs++] = GLX.GLX_DOUBLEBUFFER; if (capabilities.getDoubleBuffered()) { iattributes[niattribs++] = GL.GL_TRUE; } else { iattributes[niattribs++] = GL.GL_FALSE; } iattributes[niattribs++] = GLX.GLX_DEPTH_SIZE; iattributes[niattribs++] = capabilities.getDepthBits(); iattributes[niattribs++] = GLX.GLX_RED_SIZE; iattributes[niattribs++] = capabilities.getRedBits(); iattributes[niattribs++] = GLX.GLX_GREEN_SIZE; iattributes[niattribs++] = capabilities.getGreenBits(); iattributes[niattribs++] = GLX.GLX_BLUE_SIZE; iattributes[niattribs++] = capabilities.getBlueBits(); iattributes[niattribs++] = GLX.GLX_ALPHA_SIZE; iattributes[niattribs++] = capabilities.getAlphaBits(); if (capabilities.getStencilBits() > 0) { iattributes[niattribs++] = GLX.GLX_STENCIL_SIZE; iattributes[niattribs++] = capabilities.getStencilBits(); } if (capabilities.getAccumRedBits() > 0 || capabilities.getAccumGreenBits() > 0 || capabilities.getAccumBlueBits() > 0) { iattributes[niattribs++] = GLX.GLX_ACCUM_RED_SIZE; iattributes[niattribs++] = capabilities.getAccumRedBits(); iattributes[niattribs++] = GLX.GLX_ACCUM_GREEN_SIZE; iattributes[niattribs++] = capabilities.getAccumGreenBits(); iattributes[niattribs++] = GLX.GLX_ACCUM_BLUE_SIZE; iattributes[niattribs++] = capabilities.getAccumBlueBits(); } if (capabilities.getOffscreenFloatingPointBuffers()) { if (!gl.isExtensionAvailable("GLX_NV_float_buffer")) { throw new GLException("Floating-point pbuffers on X11 currently require NVidia hardware"); } iattributes[niattribs++] = GLX.GLX_FLOAT_COMPONENTS_NV; iattributes[niattribs++] = GL.GL_TRUE; } // FIXME: add FSAA support? Don't want to get into a situation // where we have to retry the glXChooseFBConfig call if it fails // due to a lack of an antialiased visual... iattributes[niattribs++] = 0; // null-terminate int screen = 0; // FIXME: provide way to specify this? int[] nelementsTmp = new int[1]; GLXFBConfig[] fbConfigs = GLX.glXChooseFBConfig(display, screen, iattributes, 0, nelementsTmp, 0); if (fbConfigs == null || fbConfigs.length == 0 || fbConfigs[0] == null) { throw new GLException("pbuffer creation error: glXChooseFBConfig() failed"); } // Note that we currently don't allow selection of anything but // the first GLXFBConfig in the returned list GLXFBConfig fbConfig = fbConfigs[0]; int nelements = nelementsTmp[0]; if (nelements <= 0) { throw new GLException("pbuffer creation error: couldn't find a suitable frame buffer configuration"); } if (DEBUG) { System.err.println("Found " + fbConfigs.length + " matching GLXFBConfigs"); System.err.println("Parameters of default one:"); System.err.println("render type: 0x" + Integer.toHexString(queryFBConfig(display, fbConfig, GLX.GLX_RENDER_TYPE))); System.err.println("rgba: " + ((queryFBConfig(display, fbConfig, GLX.GLX_RENDER_TYPE) & GLX.GLX_RGBA_BIT) != 0)); System.err.println("r: " + queryFBConfig(display, fbConfig, GLX.GLX_RED_SIZE)); System.err.println("g: " + queryFBConfig(display, fbConfig, GLX.GLX_GREEN_SIZE)); System.err.println("b: " + queryFBConfig(display, fbConfig, GLX.GLX_BLUE_SIZE)); System.err.println("a: " + queryFBConfig(display, fbConfig, GLX.GLX_ALPHA_SIZE)); System.err.println("depth: " + queryFBConfig(display, fbConfig, GLX.GLX_DEPTH_SIZE)); System.err.println("double buffered: " + queryFBConfig(display, fbConfig, GLX.GLX_DOUBLEBUFFER)); } // Create the p-buffer. niattribs = 0; iattributes[niattribs++] = GL.GLX_PBUFFER_WIDTH; iattributes[niattribs++] = initWidth; iattributes[niattribs++] = GL.GLX_PBUFFER_HEIGHT; iattributes[niattribs++] = initHeight; iattributes[niattribs++] = 0; long tmpBuffer = GLX.glXCreatePbuffer(display, fbConfig, iattributes, 0); if (tmpBuffer == 0) { // FIXME: query X error code for detail error message throw new GLException("pbuffer creation error: glXCreatePbuffer() failed"); } // Set up instance variables this.display = display; mostRecentDisplay = display; this.parentContext = parentContext; buffer = tmpBuffer; this.fbConfig = fbConfig; // Determine the actual width and height we were able to create. int[] tmp = new int[1]; GLX.glXQueryDrawable(display, (int) buffer, GL.GLX_WIDTH, tmp, 0); width = tmp[0]; GLX.glXQueryDrawable(display, (int) buffer, GL.GLX_HEIGHT, tmp, 0); height = tmp[0]; if (DEBUG) { System.err.println("Created pbuffer " + width + " x " + height); } } protected int makeCurrentImpl() throws GLException { if (buffer == 0) { // pbuffer not instantiated yet return CONTEXT_NOT_CURRENT; } lockAWT(); try { boolean created = false; if (context == 0) { create(); if (DEBUG) { System.err.println("!!! Created GL context for " + getClass().getName()); } created = true; } if (!GLX.glXMakeContextCurrent(display, buffer, buffer, context)) { throw new GLException("Error making context current"); } if (created) { resetGLFunctionAvailability(); return CONTEXT_CURRENT_NEW; } return CONTEXT_CURRENT; } finally { unlockAWT(); } } protected void releaseImpl() throws GLException { lockAWT(); try { if (!GLX.glXMakeContextCurrent(display, 0, 0, 0)) { throw new GLException("Error freeing OpenGL context"); } } finally { unlockAWT(); } } public void handleModeSwitch(long parentHdc, long parentHglrc) { throw new GLException("Not yet implemented"); } protected boolean isOffscreen() { // FIXME: currently the only caller of this won't cause proper // resizing of the pbuffer anyway. return false; } public int getOffscreenContextReadBuffer() { throw new GLException("Should not call this"); } public boolean offscreenImageNeedsVerticalFlip() { throw new GLException("Should not call this"); } protected void create() { if (DEBUG) { System.err.println("Creating context for pbuffer " + width + " x " + height); } // Create a gl context for the p-buffer. // FIXME: provide option to not share display lists with subordinate pbuffer? context = GLX.glXCreateNewContext(display, fbConfig, GL.GLX_RGBA_TYPE, parentContext, true); if (context == 0) { throw new GLException("pbuffer creation error: glXCreateNewContext() failed"); } if (DEBUG) { System.err.println("Created context for pbuffer " + width + " x " + height); } } protected void destroyImpl() throws GLException { lockAWT(); try { if (context != 0) { super.destroyImpl(); GLX.glXDestroyPbuffer(display, buffer); buffer = 0; } } finally { unlockAWT(); } } public void swapBuffers() throws GLException { // FIXME: do we need to do anything if the pbuffer is double-buffered? } public int getFloatingPointMode() { // Floating-point pbuffers currently require NVidia hardware on X11 return GLPbuffer.NV_FLOAT; } private int queryFBConfig(long display, GLXFBConfig fbConfig, int attrib) { int[] tmp = new int[1]; if (GLX.glXGetFBConfigAttrib(display, fbConfig, attrib, tmp, 0) != 0) { throw new GLException("glXGetFBConfigAttrib failed"); } return tmp[0]; } }