/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.util; import java.nio.*; /** Utility routines for dealing with direct buffers. */ public class BufferUtils { public static final int SIZEOF_FLOAT = 4; public static final int SIZEOF_INT = 4; public static FloatBuffer newFloatBuffer(int numElements) { ByteBuffer bb = newByteBuffer(numElements * SIZEOF_FLOAT); return bb.asFloatBuffer(); } public static IntBuffer newIntBuffer(int numElements) { ByteBuffer bb = newByteBuffer(numElements * SIZEOF_INT); return bb.asIntBuffer(); } public static ByteBuffer newByteBuffer(int numElements) { ByteBuffer bb = ByteBuffer.allocateDirect(numElements); bb.order(ByteOrder.nativeOrder()); return bb; } public static FloatBuffer copyFloatBuffer(FloatBuffer orig) { FloatBuffer dest = newFloatBuffer(orig.capacity()); orig.rewind(); dest.put(orig); return dest; } /** Creates an "offset buffer" for use with the ARB_vertex_buffer_object extension. The resulting Buffers are suitable for use with routines such as glVertexPointer when used in conjunction with that extension. They have no capacity and are not suitable for passing to OpenGL routines that do not support buffer offsets, or to non-OpenGL routines. */ public static native ByteBuffer bufferOffset(int offset); }