// Copyright 2010 JogAmp Community. All rights reserved. #if __VERSION__ >= 130 #define attribute in #define varying out #endif uniform mat4 mgl_PMVMatrix[2]; attribute vec4 mgl_Vertex; attribute vec4 mgl_Color; varying vec4 frontColor; void main(void) { frontColor=mgl_Color; gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex; }